Hero BANE ELEMENTAL Hero Animated
Advanced statistics
Affiliation: Scourge
Attack Animation: 0.3 / 0.7
Damage: 55 - 61
Casting Animation: 0.5 / 0.51
Armor: 4.08
Base Attack Time: 1.7
Movespeed: 315
Projectile Speed: 900
Attack Range: 400
Sight Range: 1800 / 800
Enfeeble
Greatly reduces an enemy unit's ability to participate in combat by reducing its attack damage.
Notes • Undispellable.
Brain Sap
Feasts on the vital energies of an enemy unit, absorbing some of its hit points.
Notes • Damage type: pure• Gives the full hp amount to Atropos, regardless of the amount of hp the target lost.
Nightmare
Puts another unit into a fitful slumber, filled with horrifying nightmares. It takes 20 damage per second. If that unit is attacked while it slumbers, the attacking unit comes under the effect of Nightmare.
Notes • Damage type: HP removal• Nightmare can damage allies (and Atropos), and can thus be used to deny hero kills.• If the target recieves any type of damage except Nightmare, then it will wake up.• The use of spells on the affected units can wake the target up without the caster falling asleep.• In the first second of Nightmare the target will be invulnerable.• The -disablehelp command will prevent an allied Bane Elemental from casting this spell on you.• If Atropos is under the effect of Nightmare, he can wake himself up.

Fiend's Grip
Uses dark magic to grip a target enemy unit and damage it heavily. It cannot move or attack. Transfers 5% of the target's max mana per second. Lasts 5 seconds.
Notes • Damage type: magical• Using Fiend's Grip on a magic immune unit will still disable and drain mana, but no damage will be dealt to the targeted unit.• Fiend's Grip is a channeling spell.• Can be improved by Aghanim's Scepter (* shows the improved values).
Hero Introduction
Atropos the Bane Elemental has some of the most powerful disabling spells in the game. However, his spells are all single target, so deciding which heroes to cast his spells on in the thick of battle is a crucial skill for Atropos. Nightmare completely disables a target for a long time and deals minor damage, but comes with a drawback. The target can be woken at any time by either an allied or enemy attack, which transfers the Nightmare effect to the attacker. However, attacking a sleeping unit with spells will not transfer the Nightmare effect, making this a fantastic spell for setting up other allies' abilities that are difficult to hit. Brain Sap is a extremely deadly direct damage spell which is unreduced by magic resistance and heals the Bane Elemental with every cast. Enfeeble allows Atropos to render a physical attack hero practically useless for a long duration, and should not be underestimated. Fiend's Grip is the Bane Elemental's most feared ability. This spell deals huge amounts of damage, drains a lot of mana from the target, and completely disables them as long as Atropos is channeling, allowing allies to move in for the kill. With the ability to effectively disable three heroes at once, the Bane Elemental is a great hero for manipulating battles and ambushing enemies.
Background story
Atropos is an elemental force personifying the nightmares and fear of this world. He manifests where there is promise of inflicting horror and feeding off dread. Sapping his foes' psyche heals him. Manifesting his enemies' fears, he greatly enfeebles their ability to fight. He revels in disabling foes by sending them into dread slumber. When need be he can rip his soul and force it into his foes, effectively immobilizing them with despair and pain. Atropos is, in one word, Fear.