Island Defense statistics

Talk all you want about Island Defense here.
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Re: Island Defense statistics

Postby TimmyTheTauren » Fri Jun 14, 2013 5:03 am

The reign of Jazzman67 has come to an end. Sad day.
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Re: Island Defense statistics

Postby Burn » Fri Jun 14, 2013 5:20 am

Lol, these randoms are getting better at this game. ELO making them play more. I admit that ELO is a good idea.

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Re: Island Defense statistics

Postby Burn » Fri Jun 14, 2013 5:32 am

TimmyTheTauren wrote:The reign of Jazzman67 has come to an end. Sad day.
Lol'd, bad timmy, we need you up top.

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Re: Island Defense statistics

Postby TimmyTheTauren » Fri Jun 14, 2013 11:24 pm

@uakf.b
Does the K/D/A work right? It doesn't seem to be recording kills and deaths correctly. I don't have any gathered data or evidence at the moment, though.

@Burn
Have you noticed anything?
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Re: Island Defense statistics

Postby uakf.b » Fri Jun 14, 2013 11:45 pm

What K/D/A? I think it just has W/L.
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Re: Island Defense statistics

Postby TimmyTheTauren » Sat Jun 15, 2013 1:16 am

uakf.b wrote:What K/D/A? I think it just has W/L.

You put in a Kill/Death/Afk, which is what I'm asking about. Look at the very first post of this topic you made.
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Re: Island Defense statistics

Postby Burn » Sat Jun 15, 2013 4:29 am

K/D should be working well enough, assists is bugged.

To clarify, K/D should be minion/titan kills and builder deaths. It should be working alright.

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Re: Island Defense statistics

Postby aRt)Y » Sat Jun 15, 2013 10:50 am

A = afk (from beginning of the game)
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Re: Island Defense statistics

Postby Burn » Sat Jun 15, 2013 11:25 am

aRt)Y wrote:A = afk (from beginning of the game)

Oh...Well, that explains it. You can probably tell that it can be incredibly misleading.

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Re: Island Defense statistics

Postby TimmyTheTauren » Sun Jun 16, 2013 12:51 am

@uakf.b
Found another case - https://entgaming.net/findstats.php?id=1513540

Is this a result of people leaving too quickly? It seems the game over timer caused him to win because he was afk.
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Re: Island Defense statistics

Postby uakf.b » Sun Jun 16, 2013 3:04 am

TimmyTheTauren wrote:Found another case - https://entgaming.net/findstats.php?id=1513540

Is this a result of people leaving too quickly? It seems the game over timer caused him to win because he was afk.

@timmythetauren are you saying that the titan won that game?
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Re: Island Defense statistics

Postby PLus » Sun Jun 16, 2013 4:47 am

Minions don't gain elo from victories (they lose elo), there's no incentive to help the titan.
Stats don't record kills and deaths properly.
End game doesn't trigger if there are any observers (after the titan has killed all the builders), resulting in a stale mate.

@uakf.b Yes, he won that game.

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Re: Island Defense statistics

Postby TimmyTheTauren » Sun Jun 16, 2013 6:24 am

PLus wrote:Minions don't gain elo from victories (they lose elo), there's no incentive to help the titan.
Stats don't record kills and deaths properly.
End game doesn't trigger if there are any observers (after the titan has killed all the builders), resulting in a stale mate.

@uakf.b Yes, he won that game.

That's tricky, though. Is there a way to determine whether a minion can gain elo or not? Because this is what would happen.... A player helps titan win as minion - should gain elo, although not a lot as they did still die as builder. A player dies and becomes minion - builder knows titan will win and stays on team for elo. A player dies and becomes minion - reverts to obs to gain elo because builders will win.

I see a few options here:

1. Make titan's -kick (color) if they don't want them to help. (Most reasonable, some titans already do this. Perhaps we can ask Neco to include an autokick if a player is not granted a minion within a certain amount of time)

2. Make a separate stat for minion wins while including a death as builder. (Not very reasonable, although possibly more interesting if it can be done without problems)

3. Count all deaths as a loss. (Very unreasonable, can't really be seen as a solution)

-------

That's what I asked before, K/D/A doesn't seem to work right.

-------

I think he said that was fixed, not sure.
Last edited by TimmyTheTauren on Sun Jun 16, 2013 6:29 am, edited 1 time in total.
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Re: Island Defense statistics

Postby PLus » Sun Jun 16, 2013 6:29 am

@Timmythetauren
If a minion kills a (single) builder he should be regarded as playing for the titan's side (and gain elo if the titan wins/lose elo if the titan loses).
After killing a builder the minions elo should remain locked with the titan's so even if they opt out using -obs (or are kicked) they lose elo if the titan loses and vice versa.
Last edited by PLus on Sun Jun 16, 2013 6:34 am, edited 2 times in total.

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Re: Island Defense statistics

Postby TimmyTheTauren » Sun Jun 16, 2013 6:31 am

@PLus
Okay, assume the minion doesn't kill anybody and just uses multiple minions to siege and heal the titan. I don't see this happening often, but we need a way that includes all outliers and possibilities.
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