http://wiki.entgaming.net/index.php?title=EntGaming%3ALTDRules&diff=651&oldid=638 wrote:Intentionally (with a malicious intent) preventing the king from killing or attacking units (king juggling) is forbidden. Whereas switching the target to kill sent (priority) units is allowed.
king juggling clarification
- aRt)Y
- Protector of Nature
- Posts: 13142
- Joined: Fri May 03, 2013 9:15 pm
- Has thanked: 10 times
- Been thanked: 174 times
- Contact:
king juggling clarification
Based on the suggestion thread we've made changes to the juggling rule.
- Information, Rules, Guides and everything else you need to know about ENT is on the ENT Wiki.
- Ignorantia juris non excusat • Quis custodiet ipsos custodes? • Fallacy of composition
-
- Protector of Nature
- Posts: 3180
- Joined: Sat Apr 06, 2013 10:26 pm
- Has thanked: 55 times
- Been thanked: 145 times
Re: king juggling clarification
Due to "(with a malicious intent)" it imo sounds like it should only prevent juggling the king to death (team kill). Changing targets in order to catch them with units teleporting to mid can't be called malicious as it's actually good for the team.
I didn't follow that suggestion much but I can't really tell what has changed now as that rule/wording is pretty unclear imo.
I didn't follow that suggestion much but I can't really tell what has changed now as that rule/wording is pretty unclear imo.
-----
LIHL player parser, a tool to automatically parse LIHL players' Elo and create reports for it: CLICK
LIHL player parser, a tool to automatically parse LIHL players' Elo and create reports for it: CLICK
- Akitos
- Treant Protector
- Posts: 627
- Joined: Thu Oct 03, 2013 10:17 am
- Has thanked: 10 times
- Been thanked: 21 times
Re: king juggling clarification
Sooo, if i take this rule by word it is allowed to juggle as long as i want in order to gain more lumber? You know, since it's not happening with a malicious intent and all. I'm just doing this because it's good for my team.
Ok, seriously tho: What do you mean with this? I don't get this rulechange, it definitly has to be more clear!
Ok, seriously tho: What do you mean with this? I don't get this rulechange, it definitly has to be more clear!
LTD 1 & 2 veteran | full-time streamer @twitch/akitos
-
- Protector of Nature
- Posts: 3180
- Joined: Sat Apr 06, 2013 10:26 pm
- Has thanked: 55 times
- Been thanked: 145 times
Re: king juggling clarification
Suggestion: You are not allowed to (repetitively) change targets nor to delay attacks with the intent to get more time or gold.
I think that's what you want to achieve with the rule.
I think that's what you want to achieve with the rule.
-----
LIHL player parser, a tool to automatically parse LIHL players' Elo and create reports for it: CLICK
LIHL player parser, a tool to automatically parse LIHL players' Elo and create reports for it: CLICK
- aRt)Y
- Protector of Nature
- Posts: 13142
- Joined: Fri May 03, 2013 9:15 pm
- Has thanked: 10 times
- Been thanked: 174 times
- Contact:
Re: king juggling clarification
The rule is not about gold or time. It is to clarify the fact that micro-juggling (attack animation delayed by 0.3 seconds due to switching a target to kill it) is allowed.
Whether you thereby get more gold or time doesn't matter as it is considered a strategy.
However, I will let @matdas comment on this as we took his idea for the rule.
Malicious intent: stopping the attack animation to kill units which harms the king (which might happen by mistake sometimes). Dont make the mistake and exploit a rule only because it might sound general.
Whether you thereby get more gold or time doesn't matter as it is considered a strategy.
However, I will let @matdas comment on this as we took his idea for the rule.
Malicious intent: stopping the attack animation to kill units which harms the king (which might happen by mistake sometimes). Dont make the mistake and exploit a rule only because it might sound general.
- Information, Rules, Guides and everything else you need to know about ENT is on the ENT Wiki.
- Ignorantia juris non excusat • Quis custodiet ipsos custodes? • Fallacy of composition
-
- Protector of Nature
- Posts: 3180
- Joined: Sat Apr 06, 2013 10:26 pm
- Has thanked: 55 times
- Been thanked: 145 times
Re: king juggling clarification
Ok, I thought you also wanted to ban "micro juggling".
The rule is still worded badly tho.
The rule is still worded badly tho.
-----
LIHL player parser, a tool to automatically parse LIHL players' Elo and create reports for it: CLICK
LIHL player parser, a tool to automatically parse LIHL players' Elo and create reports for it: CLICK
- aRt)Y
- Protector of Nature
- Posts: 13142
- Joined: Fri May 03, 2013 9:15 pm
- Has thanked: 10 times
- Been thanked: 174 times
- Contact:
Re: king juggling clarification
micro juggling = switching the units
switching target = allowed.
I would appreciate if you would take the current rule and change it so it sounds better to you.
switching target = allowed.
I would appreciate if you would take the current rule and change it so it sounds better to you.
- Information, Rules, Guides and everything else you need to know about ENT is on the ENT Wiki.
- Ignorantia juris non excusat • Quis custodiet ipsos custodes? • Fallacy of composition
-
- Protector of Nature
- Posts: 3180
- Joined: Sat Apr 06, 2013 10:26 pm
- Has thanked: 55 times
- Been thanked: 145 times
Re: king juggling clarification
Well if I just knew what the current rule tries to change compared to before...
If switching targets is also allowed, then nothing has been changed, no? I mean, the op's suggestion was about disallowing switching targets to prevent people not killing creeps leaked to king.
If switching targets is also allowed, then nothing has been changed, no? I mean, the op's suggestion was about disallowing switching targets to prevent people not killing creeps leaked to king.
-----
LIHL player parser, a tool to automatically parse LIHL players' Elo and create reports for it: CLICK
LIHL player parser, a tool to automatically parse LIHL players' Elo and create reports for it: CLICK
- matdas
- ENT Staff
- Posts: 2805
- Joined: Sat Jan 05, 2013 4:38 am
- Has thanked: 41 times
- Been thanked: 67 times
Re: king juggling clarification
Take out malicious intent. Or add "with or without malicious" this way no one can do anything but use the king to kill.
Then this will prevent people from not killing a hermit on wave 1-5 and prevent crossers from further abusing the glitch of crossing. (100% bounty for leaking. Which I bet 95% of pubs would be against forbidding cross). The idea is to make the king kill stuff instead of letting stuff live so cross can kill extra creeps that they shudnt be getting 100% bounty for and more lumber time for those with high lumber.
Then this will prevent people from not killing a hermit on wave 1-5 and prevent crossers from further abusing the glitch of crossing. (100% bounty for leaking. Which I bet 95% of pubs would be against forbidding cross). The idea is to make the king kill stuff instead of letting stuff live so cross can kill extra creeps that they shudnt be getting 100% bounty for and more lumber time for those with high lumber.
- aRt)Y
- Protector of Nature
- Posts: 13142
- Joined: Fri May 03, 2013 9:15 pm
- Has thanked: 10 times
- Been thanked: 174 times
- Contact:
Re: king juggling clarification
matdas wrote:Take out malicious intent.
done.
- Information, Rules, Guides and everything else you need to know about ENT is on the ENT Wiki.
- Ignorantia juris non excusat • Quis custodiet ipsos custodes? • Fallacy of composition
- SLSGuennter
- Protector of Nature
- Posts: 3075
- Joined: Sun Jun 01, 2014 11:39 am
- Location: Ingame ... most likely
- Has thanked: 67 times
- Been thanked: 102 times
Re: king juggling clarification
with this rule, u are still allowed to let hermit stay alive lvl 1-5 and stuff like this, since its ALLOWED to swap target for killing sends, but u dont HAVE TO.
Gunther and the Sunshine-Girls. Hell Yeah
- SLSGuennter
- Protector of Nature
- Posts: 3075
- Joined: Sun Jun 01, 2014 11:39 am
- Location: Ingame ... most likely
- Has thanked: 67 times
- Been thanked: 102 times
Re: king juggling clarification
so its allowed to let the hermit live and shift targets between hits? (at least that's what I understand)
that is if you have 10 unit you hit 1 unit then shift to unit 2 then hit then shift and so on to keep the circle going. the creeps will heal.
but not allowed to shift targets without hit,
question is how to best describe this in a clear and concise manner.
King juggling is prohibited. Shifting targets without king hit more than once.
micro management is allowed. Shifting targets and strategically choosing which to hit.
just my 2 cents
that is if you have 10 unit you hit 1 unit then shift to unit 2 then hit then shift and so on to keep the circle going. the creeps will heal.
but not allowed to shift targets without hit,
question is how to best describe this in a clear and concise manner.
King juggling is prohibited. Shifting targets without king hit more than once.
micro management is allowed. Shifting targets and strategically choosing which to hit.
just my 2 cents
- aRt)Y
- Protector of Nature
- Posts: 13142
- Joined: Fri May 03, 2013 9:15 pm
- Has thanked: 10 times
- Been thanked: 174 times
- Contact:
Re: king juggling clarification
not between hits.
You switch target _to kill it_.
Switching targtes without killing them is a form of juggling.
You switch target _to kill it_.
Switching targtes without killing them is a form of juggling.
- Information, Rules, Guides and everything else you need to know about ENT is on the ENT Wiki.
- Ignorantia juris non excusat • Quis custodiet ipsos custodes? • Fallacy of composition
Who is online
Users browsing this forum: No registered users and 85 guests