king juggling clarification

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aRt)Y
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king juggling clarification

Postby aRt)Y » Sat Oct 04, 2014 6:25 pm

Based on the suggestion thread we've made changes to the juggling rule.
http://wiki.entgaming.net/index.php?title=EntGaming%3ALTDRules&diff=651&oldid=638 wrote:Intentionally (with a malicious intent) preventing the king from killing or attacking units (king juggling) is forbidden. Whereas switching the target to kill sent (priority) units is allowed.
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Re: king juggling clarification

Postby Diablo_ » Sat Oct 04, 2014 6:46 pm

Due to "(with a malicious intent)" it imo sounds like it should only prevent juggling the king to death (team kill). Changing targets in order to catch them with units teleporting to mid can't be called malicious as it's actually good for the team.
I didn't follow that suggestion much but I can't really tell what has changed now as that rule/wording is pretty unclear imo.
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Re: king juggling clarification

Postby eldryan » Sun Oct 05, 2014 4:32 am

likewise.

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Re: king juggling clarification

Postby Akitos » Sun Oct 05, 2014 10:26 am

Sooo, if i take this rule by word it is allowed to juggle as long as i want in order to gain more lumber? You know, since it's not happening with a malicious intent and all. I'm just doing this because it's good for my team.

Ok, seriously tho: What do you mean with this? I don't get this rulechange, it definitly has to be more clear!
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Re: king juggling clarification

Postby Diablo_ » Sun Oct 05, 2014 11:33 am

Suggestion: You are not allowed to (repetitively) change targets nor to delay attacks with the intent to get more time or gold.

I think that's what you want to achieve with the rule.
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Re: king juggling clarification

Postby aRt)Y » Sun Oct 05, 2014 11:41 am

The rule is not about gold or time. It is to clarify the fact that micro-juggling (attack animation delayed by 0.3 seconds due to switching a target to kill it) is allowed.
Whether you thereby get more gold or time doesn't matter as it is considered a strategy.

However, I will let @matdas comment on this as we took his idea for the rule.

Malicious intent: stopping the attack animation to kill units which harms the king (which might happen by mistake sometimes). Dont make the mistake and exploit a rule only because it might sound general.
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Re: king juggling clarification

Postby Diablo_ » Sun Oct 05, 2014 11:45 am

Ok, I thought you also wanted to ban "micro juggling".
The rule is still worded badly tho.
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Re: king juggling clarification

Postby aRt)Y » Sun Oct 05, 2014 11:57 am

micro juggling = switching the units
switching target = allowed.


I would appreciate if you would take the current rule and change it so it sounds better to you.
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Re: king juggling clarification

Postby Diablo_ » Sun Oct 05, 2014 1:10 pm

Well if I just knew what the current rule tries to change compared to before...
If switching targets is also allowed, then nothing has been changed, no? I mean, the op's suggestion was about disallowing switching targets to prevent people not killing creeps leaked to king.
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Re: king juggling clarification

Postby matdas » Sun Oct 05, 2014 1:25 pm

Take out malicious intent. Or add "with or without malicious" this way no one can do anything but use the king to kill.

Then this will prevent people from not killing a hermit on wave 1-5 and prevent crossers from further abusing the glitch of crossing. (100% bounty for leaking. Which I bet 95% of pubs would be against forbidding cross). The idea is to make the king kill stuff instead of letting stuff live so cross can kill extra creeps that they shudnt be getting 100% bounty for and more lumber time for those with high lumber.

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Re: king juggling clarification

Postby aRt)Y » Sun Oct 05, 2014 1:54 pm

matdas wrote:Take out malicious intent.

done.
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Re: king juggling clarification

Postby SLSGuennter » Mon Oct 06, 2014 3:17 am

with this rule, u are still allowed to let hermit stay alive lvl 1-5 and stuff like this, since its ALLOWED to swap target for killing sends, but u dont HAVE TO.
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Re: king juggling clarification

Postby SLSGuennter » Mon Oct 06, 2014 3:18 am

*?
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Re: king juggling clarification

Postby kinggore » Mon Oct 06, 2014 4:18 am

so its allowed to let the hermit live and shift targets between hits? (at least that's what I understand)
that is if you have 10 unit you hit 1 unit then shift to unit 2 then hit then shift and so on to keep the circle going. the creeps will heal.
but not allowed to shift targets without hit,

question is how to best describe this in a clear and concise manner.
King juggling is prohibited. Shifting targets without king hit more than once.
micro management is allowed. Shifting targets and strategically choosing which to hit.

just my 2 cents

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Re: king juggling clarification

Postby aRt)Y » Mon Oct 06, 2014 7:08 am

not between hits.

You switch target _to kill it_.

Switching targtes without killing them is a form of juggling.
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