1. Provide a list of aliases. These are names that people might recognize you as:
Jack77pd manolete sbirro Vouchme
2. Please provide some replays of LTD Mega 3.41 games so that vouchers can better assess your skill level. (Do not provide replays where you go merc, cross-build, double-build or aura swap as these tactics are not allowed in the LIHL):
https://entgaming.net/findstats.php?id=5172004 (aqua)
https://entgaming.net/findstats.php?id=5139388 (mortars)
https://entgaming.net/findstats.php?id=5177167 (nightmare)
https://entgaming.net/findstats.php?id=5176471 (turrets)
https://entgaming.net/findstats.php?id=5177869 (wolverines)
3. If possible, provide a list of LIHL players who might know you or that you are acquainted with:
I played season 1,2,3,4 and i think i played at least once with all older lihl players. I played both legion tourney last year
4. Any additional information that you would like to provide:
My bigger problem in lihl was to make a decent yolo. i had some practice and fixed some concept. I want to reapply to learn more.
Regards
jack77pd@useast
Moderator: LIHL Staff
- MichaelSong
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Re: jack77pd@useast
First, I'm not Mods,
so take it easy and just look over my opinions.
I will give you several tips which might benefit you when you're playing at LIHL.
First replay (which you mentioned Aqua)
Overall: not bad, but I want to comment several details.
lvl 6: I would rather upgrade farm - 2 more aqua than going up 2nd aqua to oceanus ( reason : massing aqua is better for lvl 8 untill you get certain amount of aquas against their send at lvl 8 )
lvl 7: I would push to 7/4 and build 1~2 aqua than building harlot + aqua with staying 7/3 ( reason : your team already upped king 5(attack) / 20 (hp) before lvl 7 starts, and there is holder in your team staying 3/1 with 3 blasters with vampaura. So, pushing and try to hold 8 would be more benefit to your team for later games. )
lvl 8: 1150 value with 4 upped aqua, staying 7/3 is very overvalued considering perspective of lihl player. I would recommend pushing to 7/5 or 7/6 with about 800~900 value than 7/3 with 1150 value.
lvl 10: building orc warchief at lvl 10 is not really good move. ( I don't know you aim for future game or what, but you don't have to care about 14 when you got blaster holder with vamp aura, because opponents won't most likely send 14 against blasters+vamp )
lvl 11: warchief is okay after lvl 10(for tank) unless you don't have good roll, but don't upgrade 5th 6th 7th aqua to oceanus unless they will send lvl 14 to your team. ( since aqua is not good except 12 and 14 )
lvl 13: you built blaster ( I assume rred and rr cost should be 0~50 accorinding to your building style ) , so try next time rr than building warchief. ( If you fear for bad rr, you can drop warchief before round starts and rr. )
lvl 14: don't upgrade 8th aqua to ocenaus ( you don't really need no more ocenaus) and steam roller should be better built in front of aqua since their abilities are more focused on tanking than dps.
I would add up more comments after watching rest of games.
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Second Replay ( which you mentioned mortar )
Overall: Really bad.
lvl 4: you need 6 upped mortar for lvl 4. you only upped 5 of mortars and un-upped 1, which costed you to leak 15 pigs. ( 80 gold ) That is 1 wood upgrade. Since early pushing is most important thing in mortar yolo and you don't have to leak that many pigs for lvl 4.
lvl 5: building tot is really bad. you play mortar means " I give up lvl 5 for our teams holder feed. " tot won't make big difference in catching hawks. Imo, really bad call.
lvl 6: building 2nd tot for lvl 6 is really bad call again. You stayed 7/3 with mixing 2 tot with mortars and still leaking 7 golems. normal mortar yolo without tot should have at least 7/5 considering that game situtaion and lvl 3 and 5, and presume easy defended 6 without any leak.
lvl 7: building Meliai.
Honestly, I quitted watching replay more at this lvl after I see you building meliai for lvl 7.
I would recommend you to see Hutzu's mortar team replay which I give you link.
Link : https://entgaming.net/findstats.php?id=5152966
If you don't like feeling to watch replay, I will explain in words.
Point of mortar team yolo, pushing at least 7/4 prior to lvl 6~7 ( up to conditions ) and after getting 7/5 or 7/6, you try to recover from lvl 8 most likely.( there is suicide strategy if you fail to recover, but it's so easy to explain cause you just need to push, so I won't explain about suicide strategy ) Do not mix up unless you're very skilled at mixing yolo. I don't really like normal guidelines for lihl cause lihl is very skilled league, but sometimes you have to know normal yolo guidelines to make your own extreme skilled playstyle. And the point in recovering as mortar team is you need good towers to recover, since mutants weak at lvl 12 and 13( 13 is most hard round for recover as mutants, if you don't have good rolls need to rr ) If you don't know how to play normal, I would doubt you will get good games in lihl.
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Third Replay ( which you mentioned nm )
Overall : Bad again.
lvl 2: very risky to push wisp and staying with 1 nm+ 2 hatchlings when they didn't send at lvl 1. You would be big leak if they have sent lvl 2 and will be lost your phase in that game. Keep try to build else unless they sent lvl 1.
lvl 4: you don't need to build 2 more hatchlings. ( total 4 hatchlings. )
lvl 5: You should have built 3 nm or more than pushing 7/3 with 2 nm 1 swamprunner and 3 hatchlings. your team didn't have holder at lvl 5 except you. you had mortars and aqua and spawn in your team which means opponent will send lvl 5 most likely. nm is pretty good at 5 compared to aqua, mortars, spawn. Usually, in lihl, you don't push hard with nm unless you got more decent holders such as Ygg or turrets. I felt somekind of not good when aqua go mid, and you leak hard with nm.
lvl 6: you leaked 10 golems, unnecssary leak imo. ( which is 50 gold. )
lvl 7: you built nm + upped 2nd swamprunner. This is not good.
lvl 9: build another nm is bad to hold lvl 9. 5 nightmares at 9 isn't pretty good move honestly. Hutzu mentioned at past personal PM when I got unvouched and I still remember what he gave me as to improve myself. It is not good to build at 9 with nightmares unless you aim to hold lvl 10 with other good dps behind. I will just copy and paste his opinion which he personally gave me as PM when I was playing nightmare.
-Some games I observed. As far as I remember building 5 nightmares for kinda no reason before lvl 10. Your team was fat that game, so you still got 7/5 and 150 income at arena. But the fact that you pretty much wasted your gold in such a fashion was bad. - Hutzu -
lvl 10: you built neotank for lvl 10. Sorry again, I quitted to watching replays further on at this point.
normal nm : I won't describe like this. lvl 1 : 1 nm + tier 1 or tier 2 , lvl 2: 1 nm + tier 3 + tier 1, .... This is making lihl applicants like idiot because in LIHL there are so many different situations you have to decide what to do yourself. However, you have to know towers advantages and disadvantages. honestly, nm have his roll to def lvl 5 ( most likely in lihl ) and push 4~5 nm max ( up to situation ) and push rest. At the point that you leaked 5 so hard when you don't have decent holder at 5 disappointed me already, and building unnecssary in pre 10.
I personally know you pretty much and since we were same team at tourney, I also really like you which you give warm greetings.
However,
to be honest,
I doubt your yolo skills would work on LIHL.
Mods will gonna watch and give feedback which might be more beneficial.
Best regards,
Wolf
fyi, Hutzu is not bestest LIHL player in lihl atm, however he tries to watch numerous replays and give many comments which are very effective to players. The reason I mentioned hutzu mostly in the reply is he is status of LIHL Moderators atm and giving numerous feedbacks to players.
I personally recommend you to watch several LIHL replays which players like Beep, Fana, Diablo_ , Hutzu, ZTX)Fiji , artmas , etc. They all have advantages and disadvantages, but worth watching replays of them. ( won't take long time to watch replay, if you wind up with 2x or 3x time )
I hope you enter LIHL, and hoping to play with you as well.
so take it easy and just look over my opinions.
I will give you several tips which might benefit you when you're playing at LIHL.
First replay (which you mentioned Aqua)
Overall: not bad, but I want to comment several details.
lvl 6: I would rather upgrade farm - 2 more aqua than going up 2nd aqua to oceanus ( reason : massing aqua is better for lvl 8 untill you get certain amount of aquas against their send at lvl 8 )
lvl 7: I would push to 7/4 and build 1~2 aqua than building harlot + aqua with staying 7/3 ( reason : your team already upped king 5(attack) / 20 (hp) before lvl 7 starts, and there is holder in your team staying 3/1 with 3 blasters with vampaura. So, pushing and try to hold 8 would be more benefit to your team for later games. )
lvl 8: 1150 value with 4 upped aqua, staying 7/3 is very overvalued considering perspective of lihl player. I would recommend pushing to 7/5 or 7/6 with about 800~900 value than 7/3 with 1150 value.
lvl 10: building orc warchief at lvl 10 is not really good move. ( I don't know you aim for future game or what, but you don't have to care about 14 when you got blaster holder with vamp aura, because opponents won't most likely send 14 against blasters+vamp )
lvl 11: warchief is okay after lvl 10(for tank) unless you don't have good roll, but don't upgrade 5th 6th 7th aqua to oceanus unless they will send lvl 14 to your team. ( since aqua is not good except 12 and 14 )
lvl 13: you built blaster ( I assume rred and rr cost should be 0~50 accorinding to your building style ) , so try next time rr than building warchief. ( If you fear for bad rr, you can drop warchief before round starts and rr. )
lvl 14: don't upgrade 8th aqua to ocenaus ( you don't really need no more ocenaus) and steam roller should be better built in front of aqua since their abilities are more focused on tanking than dps.
I would add up more comments after watching rest of games.
----------------------------------------------------------------------------
Second Replay ( which you mentioned mortar )
Overall: Really bad.
lvl 4: you need 6 upped mortar for lvl 4. you only upped 5 of mortars and un-upped 1, which costed you to leak 15 pigs. ( 80 gold ) That is 1 wood upgrade. Since early pushing is most important thing in mortar yolo and you don't have to leak that many pigs for lvl 4.
lvl 5: building tot is really bad. you play mortar means " I give up lvl 5 for our teams holder feed. " tot won't make big difference in catching hawks. Imo, really bad call.
lvl 6: building 2nd tot for lvl 6 is really bad call again. You stayed 7/3 with mixing 2 tot with mortars and still leaking 7 golems. normal mortar yolo without tot should have at least 7/5 considering that game situtaion and lvl 3 and 5, and presume easy defended 6 without any leak.
lvl 7: building Meliai.
Honestly, I quitted watching replay more at this lvl after I see you building meliai for lvl 7.
I would recommend you to see Hutzu's mortar team replay which I give you link.
Link : https://entgaming.net/findstats.php?id=5152966
If you don't like feeling to watch replay, I will explain in words.
Point of mortar team yolo, pushing at least 7/4 prior to lvl 6~7 ( up to conditions ) and after getting 7/5 or 7/6, you try to recover from lvl 8 most likely.( there is suicide strategy if you fail to recover, but it's so easy to explain cause you just need to push, so I won't explain about suicide strategy ) Do not mix up unless you're very skilled at mixing yolo. I don't really like normal guidelines for lihl cause lihl is very skilled league, but sometimes you have to know normal yolo guidelines to make your own extreme skilled playstyle. And the point in recovering as mortar team is you need good towers to recover, since mutants weak at lvl 12 and 13( 13 is most hard round for recover as mutants, if you don't have good rolls need to rr ) If you don't know how to play normal, I would doubt you will get good games in lihl.
-----------------------------------------------------------------------------
Third Replay ( which you mentioned nm )
Overall : Bad again.
lvl 2: very risky to push wisp and staying with 1 nm+ 2 hatchlings when they didn't send at lvl 1. You would be big leak if they have sent lvl 2 and will be lost your phase in that game. Keep try to build else unless they sent lvl 1.
lvl 4: you don't need to build 2 more hatchlings. ( total 4 hatchlings. )
lvl 5: You should have built 3 nm or more than pushing 7/3 with 2 nm 1 swamprunner and 3 hatchlings. your team didn't have holder at lvl 5 except you. you had mortars and aqua and spawn in your team which means opponent will send lvl 5 most likely. nm is pretty good at 5 compared to aqua, mortars, spawn. Usually, in lihl, you don't push hard with nm unless you got more decent holders such as Ygg or turrets. I felt somekind of not good when aqua go mid, and you leak hard with nm.
lvl 6: you leaked 10 golems, unnecssary leak imo. ( which is 50 gold. )
lvl 7: you built nm + upped 2nd swamprunner. This is not good.
lvl 9: build another nm is bad to hold lvl 9. 5 nightmares at 9 isn't pretty good move honestly. Hutzu mentioned at past personal PM when I got unvouched and I still remember what he gave me as to improve myself. It is not good to build at 9 with nightmares unless you aim to hold lvl 10 with other good dps behind. I will just copy and paste his opinion which he personally gave me as PM when I was playing nightmare.
-Some games I observed. As far as I remember building 5 nightmares for kinda no reason before lvl 10. Your team was fat that game, so you still got 7/5 and 150 income at arena. But the fact that you pretty much wasted your gold in such a fashion was bad. - Hutzu -
lvl 10: you built neotank for lvl 10. Sorry again, I quitted to watching replays further on at this point.
normal nm : I won't describe like this. lvl 1 : 1 nm + tier 1 or tier 2 , lvl 2: 1 nm + tier 3 + tier 1, .... This is making lihl applicants like idiot because in LIHL there are so many different situations you have to decide what to do yourself. However, you have to know towers advantages and disadvantages. honestly, nm have his roll to def lvl 5 ( most likely in lihl ) and push 4~5 nm max ( up to situation ) and push rest. At the point that you leaked 5 so hard when you don't have decent holder at 5 disappointed me already, and building unnecssary in pre 10.
I personally know you pretty much and since we were same team at tourney, I also really like you which you give warm greetings.
However,
to be honest,
I doubt your yolo skills would work on LIHL.
Mods will gonna watch and give feedback which might be more beneficial.
Best regards,
Wolf
fyi, Hutzu is not bestest LIHL player in lihl atm, however he tries to watch numerous replays and give many comments which are very effective to players. The reason I mentioned hutzu mostly in the reply is he is status of LIHL Moderators atm and giving numerous feedbacks to players.
I personally recommend you to watch several LIHL replays which players like Beep, Fana, Diablo_ , Hutzu, ZTX)Fiji , artmas , etc. They all have advantages and disadvantages, but worth watching replays of them. ( won't take long time to watch replay, if you wind up with 2x or 3x time )
I hope you enter LIHL, and hoping to play with you as well.
“He who is not contented with what he has, would not be contented with what he would like to have.” - Socrates
Re: jack77pd@useast
Hi Wolf,
I read with attention all your comments and tips. Yes, i did many mistakes in those replays, some1 i knew, some1 i can correct now for my future games thx to u. This is the main reason i want to rejoin Lihl : to get better my technic. I cant do this in pubs, im often the leader in pub games and no1 correct my build or give me tips, so i will continue to make alwais same mistakes.
I watched again mortars replay and yes, its horrible! Aqua and nightmare is ok imo and something u said about is questionable.
Thx for support, and i hope play again with u soon!
Nice girl in the photo, is she your girlfriend? Compliments xD
I read with attention all your comments and tips. Yes, i did many mistakes in those replays, some1 i knew, some1 i can correct now for my future games thx to u. This is the main reason i want to rejoin Lihl : to get better my technic. I cant do this in pubs, im often the leader in pub games and no1 correct my build or give me tips, so i will continue to make alwais same mistakes.
I watched again mortars replay and yes, its horrible! Aqua and nightmare is ok imo and something u said about is questionable.
Thx for support, and i hope play again with u soon!
Nice girl in the photo, is she your girlfriend? Compliments xD
- MichaelSong
- Treant
- Posts: 374
- Joined: Sat Apr 19, 2014 3:52 pm
- Location: Korea
- Has thanked: 13 times
- Been thanked: 7 times
- Contact:
Re: jack77pd@useast
Hello!
I'm not admin, so just think my writing as another guy's opinion which might help you.
I know it's pretty hard to learn skills in pub, and you're very skilled compared to pub players.
I think you just need to fix several minor things to enter LIHL, but in LIHL minor things would make big differences like butterfly effect.
I agree with aqua replay is ok, I was way too going.
But nightmare seems not good to me because you pushed when you have to stay low and hold, and going build when you need to push.
( which is one of main reason I got unvouched from LIHL 4 months ago. )
If you changed this, you could be much bigger at that game.
As you mentioned, I wish the girl of photo is my grilfriend, but she was korean actress which was just my idol in sometimes ago. ( Not anymore, but still keeping it )
I'm looking forward to see you, emy, luke in LIHL soon.
I'm not admin, so just think my writing as another guy's opinion which might help you.
I know it's pretty hard to learn skills in pub, and you're very skilled compared to pub players.
I think you just need to fix several minor things to enter LIHL, but in LIHL minor things would make big differences like butterfly effect.
I agree with aqua replay is ok, I was way too going.
But nightmare seems not good to me because you pushed when you have to stay low and hold, and going build when you need to push.
( which is one of main reason I got unvouched from LIHL 4 months ago. )
If you changed this, you could be much bigger at that game.
As you mentioned, I wish the girl of photo is my grilfriend, but she was korean actress which was just my idol in sometimes ago. ( Not anymore, but still keeping it )
I'm looking forward to see you, emy, luke in LIHL soon.
“He who is not contented with what he has, would not be contented with what he would like to have.” - Socrates
- MichaelSong
- Treant
- Posts: 374
- Joined: Sat Apr 19, 2014 3:52 pm
- Location: Korea
- Has thanked: 13 times
- Been thanked: 7 times
- Contact:
Re: jack77pd@useast
I checked last 2 replays which I didn't see, and added comments.
turret(game number 5176471)
lvl 3: normally, you have to get 5 turrets for lvl 3. You had 4 turrets + ranger + gnoll and leaked without their send. I don't think this is necessary leak.
lvl 5: Don't build 6 turrets in a same row. I think this is making worst focus which you make leak hawks. If you play turrets, you shouldn't leak LVL 5 at least please.. ( try 4(first low) +2 (2nd row) or 3+3 instead of 6(in a same row) Also, leaking 5 with turrets? hmm.. this is really bad, imo.
lvl 7: You stayed 7/2 and built lod for lvl 7, I have to say this one again. I do like mixing towers, but to be honest, I'm not sure you know the basic play of yolo without mixing anything. Basics are the prerequisite which you want to improve yourself. mixing yolo is next step when you know how to play basics. leaking 5 with turrets, staying 7/2 and building lod for lvl 7, this would be regarded as bad move in LIHL for sure.
lvl8: Don't make 8 turrets in a same row. Opposite V shape is okay, but try rather 4x4. Furthermore, pushing 7/3 at lvl 8 with turrets are never welcomed at LIHL.
The reason why I recommend you to build 4x4 in stead of 8 in a one row : you can see your replay lvl 11,13. your creeps are splited into two pieces and hades is not tanking for your turrets, your turrets die first instead of hades.
Warriors(game number 5177869)
I would like to describe what is advantage of wolverines: 1. safe against warriors 2. You do not leak if you play only normal warriors except lvl 7 and 8. unless they send. 3. extremely strong when fed unexpectedly and best towers for lvl 10 with some luck.
lvl 1: you built 2 upped blood-wolves. ALL lihl players go 2x upped blood with 2x un upped. I know you pushed cause of pub, but if you chose these replays to enter LIHL, you should show your skill which Mod can expect you should play in LIHL, not at pub.
lvl 3: if you wanted to build gateguard,you should have built it in front of wolves, not behind them. ( reason: gateguard has heavy armor with his minion, so should be regarded as tank compared to wolves(unarmored) and gate is just waste value in later game, only good for tanking later. )
lvl 5: you pushed to 7/1 and leaked 14 hawks without their send. As I mentioned before, wolves has no weakness except lvl 7 and 8 if you play normla. I want to see you hold lvl 5 with staying 4/1 or 5/1 with 1 Wolverine + 4 blood + 1 naked wolve(20 gold )
lvl 8: stay 7/3 and try to max your value for lvl 10. Usually in LIHL, you can expect send 8, and if you push 7/4 , you won't able to get enough value at lvl 10. ( Since you will leak pretty hard with wolves if they send mass+commander. )
Arena : Greymane. ( this is pro skill which I think so. you built right in front of greymane, but try half slot in front of wolves. because greymane has 0.5 second cooldown of shouting before it goes to fight, so wolverine can run fast than greymane and could die. if you try to build half slot in front, it will be much more better in damage sharing. )
I will re comment all of replays.
Aqua: Okay
Mortar: Give me normal mortar replay which are played on with mortar. Try to give up 5 and hold 4,6 with mortars. Do not mix towers at first.
Nm: try to hold lvl 5 unless your team has more better holder such as ygg or archers. Need practice to analyze when to push, when to build.
turret : Don't build in all turrets in a same row. Push 7/3 before lvl 7 when you play normal yolo. Do not mix lod to def lvl 7, give up when you guys have upped king.
Wolves: Give me wolve replay which you hold 5 unless they send at 5. ( 1 Wolverine + 4 blood + 1 un-upped needed )
To sum up with,
I would like to deny this appliciation.
I want to see your basic yolo tower knowledge, before you go mix up yolo towers.
Re-apply within 1~2 weeks with basic yolo tower replays. I would most likely to accept you if you show basics. Mixing should be followed after the basics. ( Since, you don't show good with mixing, I doubt you can play normal yolo at the moment. )
turret(game number 5176471)
lvl 3: normally, you have to get 5 turrets for lvl 3. You had 4 turrets + ranger + gnoll and leaked without their send. I don't think this is necessary leak.
lvl 5: Don't build 6 turrets in a same row. I think this is making worst focus which you make leak hawks. If you play turrets, you shouldn't leak LVL 5 at least please.. ( try 4(first low) +2 (2nd row) or 3+3 instead of 6(in a same row) Also, leaking 5 with turrets? hmm.. this is really bad, imo.
lvl 7: You stayed 7/2 and built lod for lvl 7, I have to say this one again. I do like mixing towers, but to be honest, I'm not sure you know the basic play of yolo without mixing anything. Basics are the prerequisite which you want to improve yourself. mixing yolo is next step when you know how to play basics. leaking 5 with turrets, staying 7/2 and building lod for lvl 7, this would be regarded as bad move in LIHL for sure.
lvl8: Don't make 8 turrets in a same row. Opposite V shape is okay, but try rather 4x4. Furthermore, pushing 7/3 at lvl 8 with turrets are never welcomed at LIHL.
The reason why I recommend you to build 4x4 in stead of 8 in a one row : you can see your replay lvl 11,13. your creeps are splited into two pieces and hades is not tanking for your turrets, your turrets die first instead of hades.
Warriors(game number 5177869)
I would like to describe what is advantage of wolverines: 1. safe against warriors 2. You do not leak if you play only normal warriors except lvl 7 and 8. unless they send. 3. extremely strong when fed unexpectedly and best towers for lvl 10 with some luck.
lvl 1: you built 2 upped blood-wolves. ALL lihl players go 2x upped blood with 2x un upped. I know you pushed cause of pub, but if you chose these replays to enter LIHL, you should show your skill which Mod can expect you should play in LIHL, not at pub.
lvl 3: if you wanted to build gateguard,you should have built it in front of wolves, not behind them. ( reason: gateguard has heavy armor with his minion, so should be regarded as tank compared to wolves(unarmored) and gate is just waste value in later game, only good for tanking later. )
lvl 5: you pushed to 7/1 and leaked 14 hawks without their send. As I mentioned before, wolves has no weakness except lvl 7 and 8 if you play normla. I want to see you hold lvl 5 with staying 4/1 or 5/1 with 1 Wolverine + 4 blood + 1 naked wolve(20 gold )
lvl 8: stay 7/3 and try to max your value for lvl 10. Usually in LIHL, you can expect send 8, and if you push 7/4 , you won't able to get enough value at lvl 10. ( Since you will leak pretty hard with wolves if they send mass+commander. )
Arena : Greymane. ( this is pro skill which I think so. you built right in front of greymane, but try half slot in front of wolves. because greymane has 0.5 second cooldown of shouting before it goes to fight, so wolverine can run fast than greymane and could die. if you try to build half slot in front, it will be much more better in damage sharing. )
I will re comment all of replays.
Aqua: Okay
Mortar: Give me normal mortar replay which are played on with mortar. Try to give up 5 and hold 4,6 with mortars. Do not mix towers at first.
Nm: try to hold lvl 5 unless your team has more better holder such as ygg or archers. Need practice to analyze when to push, when to build.
turret : Don't build in all turrets in a same row. Push 7/3 before lvl 7 when you play normal yolo. Do not mix lod to def lvl 7, give up when you guys have upped king.
Wolves: Give me wolve replay which you hold 5 unless they send at 5. ( 1 Wolverine + 4 blood + 1 un-upped needed )
To sum up with,
I would like to deny this appliciation.
I want to see your basic yolo tower knowledge, before you go mix up yolo towers.
Re-apply within 1~2 weeks with basic yolo tower replays. I would most likely to accept you if you show basics. Mixing should be followed after the basics. ( Since, you don't show good with mixing, I doubt you can play normal yolo at the moment. )
“He who is not contented with what he has, would not be contented with what he would like to have.” - Socrates
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