Finalized LIHL Reform

Moderator: LIHL Staff

User avatar
aRt)Y
Protector of Nature
Posts: 13142
Joined: Fri May 03, 2013 9:15 pm
Has thanked: 10 times
Been thanked: 174 times
Contact:

Finalized LIHL Reform

Postby aRt)Y » Sat Apr 18, 2015 3:03 pm

Legion TD In-House League Reform

Table of Contents
  1. Prologue
  2. Abbreviations
  3. General Feedback
  4. Wiki & Guides
  5. Clog Rule
  6. Penalty Points System (PPS)
  7. Vouch Request Procedure (VRP)
  8. Postponed ELO Score (PES)
  9. Anonymous Player Report System (APRS)
  10. Moderator Handbook
  11. Administration’s Comments
  12. Rule Updates

1. Prologue
Thank you very much to all 34 of 91 vouched players who participated in our survey. The results are now publicly accessible here. You can read our replies to your feedback and questions at the “Administration’s Comments” section.

The brain-storming for the reform process started around the 28th of March. The following changes are the results of our discussions and will be effective immediately starting next season. Changes will be monitored, reviewed, and analyzed. Based on the tests, findings, and feedback from the community and moderators during the upcoming season, we will make small adjustments if required or rollback features after a sufficient trial period.


2. Abbreviations
DCP = Disconnection Penalty
PPS = Penalty Points System
PES = Postponed ELO Score
VRP = Vouch Request Procedure
APRS = Anonymous Player Report System


3. General Feedback
The amount of moderators currently on staff seems to be fine for the community. While they might not be always present in-game, the administrative processes will be supported by the troika. Furthermore, with new changes, we will be shifting some of the workload from the moderators onto our players encouraging active voicing to shape the community.

The community is neutral (47.1%) about how the community is being run while it is nearly a tie between those who think it got worse/better. We hope to have a positive impact with our reform on the community. Perhaps the next survey will have a clearer voting.


4. Wiki and Guides
Most users would read guides and most are willing to participate in helping writing them (or at least give their opinion on it). While the first idea was to migrate the guides to the wiki, players will now get their own forum section to meet the voting's result ("keep things on the forum"). Armed planned to write a few guides, so we hope that you will actively support him! The players and season page will get updates as the wiki was mentioned to be the preferred method to visualize data.


5. Clog Rule
The clog voting was as controversial as any other clog discussion topic. The staff voted internally before the survey and with the survey having a tie of 23.5% for option 1 & 3, we have decided to implement rule 3 (!ff) as our official rule:
  • Value has to be above half of the recommended value
  • There cannot be two consecutive clogs happening (clog defined by general definition). If so, team must !ff.

6. Penalty Points System (PPS)
Instead of ban durations when rules are broken, we will be using fixed penalty points. The penalty scores will be publicly accessible here. Here are the offenses we have labeled:
Account Sharing 5
AFK 2
Anti-Stuck Abuse 3.5
Command Abuse 3.5
Dark Green/Pulling 1.5
Disconnecting 0.20 + DCP
Rage quitting 3.5 + DCP
Dodging a Game 2
Dodging an Unvouch 10
Flaming 1.75
Ghosting 8
Intentional Clogging 3
King Juggling 5.5
Maphack 10 + ban on all ENT bots
Mercenary without leaving 4
Mercenary immediate leaving 0 + DCP
Unintentional no heal 1
Intentional no heal 2.5
Not Drawing 2
Pause Abuse 4

To avoid rule benders and possible abuse of the system, we will add an overlap period (anti-exploit measure): 2 weeks before a season ends and 1 week after the next season starts. If you violate any rules during the last 2 weeks of a season, your points will be migrated to the next season - instead of getting reset to zero. However, if you do not violate any rules in the first week of the next season, your points will be reset to zero. We hope that there will be no one who will attempt to exploit the penalty point system.


7. Vouch Request Procedure (VPR)
The VRP consists of three steps: First, the validation process: The administration will do a background check concerning applicant’s ban history (flaming & game ruining) and whether all of the vouch criteria are met. Second, the review process: Moderators will review for fundamental LTD skills, strategies, and concepts. If basic skills are missing, application will be denied. Moderators will post their review result and whether they approve or deny for trial. Third, the trial period: Applicants will be given 2 weeks to adjust and show their capability within LIHL. League players are encouraged to mentor and guide applicants. Once the trial period is over, moderators will decide whether the applicant should be permanently vouched for the season.

New Format:

Code: Select all

[b]Tell us what other previous league or in-house experience you have:[/b]
[b]Provide a list of aliases. These are names that people might recognize you as:[/b]
[b]If possible, provide a list of LIHL players who might know you or that you are acquainted with:[/b]
[b]Attach at least two LTD Mega 3.41 game replays (one as yolo, other as a holder) that represent your skill (do not provide replays where you go merc, cross-build, double-build or aura swap as these tactics are not allowed in LIHL):[/b]
[b]Provide 5 lihl games you have observed as an observer:[/b]
[b]Take a random wc3 screenshot, attach it, and private message it to recipient “LIHL Moderators” (LIHL Guide -> SS-Test):
[b]Any additional information that you would like to provide:[/b]


8. Postponed ELO Score (PES)
Punishing players for their disconnections with ELO will manipulate their ELO score during the season. Therefore, we will be collecting the dc penalty ELOs and apply them at the end of the season: your season elo - the accumulated dc penalty ELO = your final season ELO. By doing so, the punishment only exists virtually without affecting one’s ELO which should solely approximately represent a player’s skill. Once the new season starts, your ELO will be wiped anyway. The “correction” of your ELO is only for documentation purposes (e.g. wiki).
The DC penalty tool will no longer be used. This suggestion should fix the 2nd leaver dc-penalty problem: (ex. a player leaves before a merc picker). To avoid unfairness between the dc player and remaining players in a game, the game must be !drawn once a player leaves/disconnects regardless of what level is active (revised !draw rule). Knowing that moderators cannot take notice of every disconnection, we would like to encourage players to get active with our Anonymous Player Report System.
The data will publicly be accessible here. Every few weeks, the ELO penalty score will be calculated, so you know where you are. Once the season is over, the final score will be calculated.


9. Anonymous Player Report System (APRS)
To encourage players to report others without getting flamed or "starting dramas", we will be using an online form. Moderators will no longer accept whispers, private messages, or forum topics. If you want to report something/someone, you will need to use this form. There will be no name of who reported; only the violated rule, the game ID, and other report criteria. The moderators will check reports every few days and if approved, they will post a topic in the LIHL archive to make it an official punishment. The punishment will then be applied via our new PP-S. Players should feel obligated to report those who ruin their games or forcing them to !draw as moderators cannot observe every game.
The data will be publicly accessible here.


10. Moderator Handbook
The very first step in our reform process was to create a handbook for league moderators, just like the one for ENT staff administration. Here’s a quote from the handbook’s prologue:
“The LIHL handbook is a guideline created by the Enterprise Gaming Administration in collaboration with the League moderation, explaining and elaborating the duties of a moderator and the tools necessary to do so. The purpose of the guide is to help shape a coherent enforcement of the rules among moderators.”


11. Comments
In the following paragraphs, we will be commenting on your feedback and wishes in a form of a FAQ. Your comments will be labeled as ‘Q’ and ours as ‘A’. Commentaries including insults and flames towards players have been removed from quotes.

The following FAQ is about your general feedback.
Q: “If there is a clog report, I think 3 mods should watch the replay and then discuss whether or not they think it is intentional clog or not. They need to come up with an informed decision and then pose a united front. At the moment it seems the regular players have too much power over mods. Talking back to mods should not be allowed, there should be a section to complain about admins and a red name should look at it. This business of attacking mods in open forum is not healthy. Especially since most of the time it is done in a rude way.”
A: So there seem to be two suggestions: 1) to have many mods review a case = This requires more administrative bodies to accomplish, so considering current number of LIHL mods, this is not feasible or productive. 2) We cannot really control who talks to whom. We do rely on moderators' professionalism to be un-biased. However, since the LIHL mod team is rather small, decisions are usually communicated well and team-oriented. As for recent bad-mouthing and insults incidents, we will not permit further ill-mannerism and disrespect towards bodies of this community. The troika will help resolve moderation conflicts.

Q: “Mods need to focus more on the game play, and rather penalize the abusers(people who repeats abuses like un-hosting games, building to snipe other lanes units, clogging)”
A: With structure changes, creation of the staff handbook, and new suggestion implementations, moderation, overall, should be more transparent and agreeable.

Q: “In my oppinion should be harsher on handling rule-violations. All this "first time = just a warning" or "but he is an active player ..." and stuff like this is just unfair and not reasonable.”
A: With the new Penalty Points System (PPS), this should no longer be a problem. As well as with the new mod handbook which has clear guidelines on how to deal with cases.

Q: “Command abusers. " !lihlabort and such..”
A: While the mods already take care of these cases, players should actively be involved and report violators. We will be implementing a report procedure. PMs and bnet whispers reporting a violator will no longer be acceptable.

Q: “People don't listen to good players and don't get punished for playing bad and doing non optimal builds just because it works out.”
A: It should be natural to realize who is better between one another. Newbies should be willing to learn and veterans should be open to teach newbies during their trial period. If newbies refuse to listen and learn, you can report their behavior and this may influence their chance of getting permanently vouched. However, the way some players talk to others, it isn't surprising why anyone would want to listen to a rager. Explain the wrong choices, explain the best choices. No need to bad mouth the player. Give them a better strategy for next time if they are unfamiliar with a specific units. There is no need to rage on them. We find that being respectful first and give tips and hints to the players builds is more effective than just hammering them yelling "wtf you doing".

Q: “If somebody goes to report another player, he/she is often getting flamed by this player and also his friend, though he/she just wanted to make sure all are playing accordingly to the rules.”
A: We have created a new procedure for this: requests will stay anonymous.

Q: “stop implementing so many rules. it lowers the fun factor for which i play for”
A: A league is a competitive place. It is already sad to even have the demand for adding rules such as command abuse or afking. If players would step up to the level which is required, we could drop many rules. It isn't gonna happen so soon though.

Q: “protect the pro play (cause on last season they protect the noobplay and we force to play like pubs to not get banned”
A: It used to be "pro" to juggle the king, to merc, cross/double build, to anti-stuck abuse all in order to win. The league is designed to play single lane without any abuses of game mechanics, glitches, hacks, etc. The best way and most professional way to play this game is not to abuse these mechanics.

Q: “we cant respect mods since they r not good on game we did respect diablo cuz since he is here he is on top and play a good game”
A: This is simply a no-go and sadly reflects a major issue of this league: the lack of respect towards each other. ENT mods aren’t chosen by skill and LIHL mods either. Of course, you need a basic knowledge of the game and it is true that if you understand the game better and are practically also good, it is a plus. However, moderators do not necessarily need to be top players to enforce rules which are not based on gaming skills. They do the boring administrative work and for that they invest some time of their lives; and get bad-mouthed anyway. The sooner you learn to respect one another including mods, low elo players or anyone else, we will have a better gaming community.

The following FAQ is about the punishment system and duration.
Q: “disconnecting should be 1 point if there will be no dc penalty also no heal should be 1 or 2 points”
A: 1-2 points for dc seems too much in that disconnection frequency varies greatly by player’s geo-location. It is also true though that a player who disconnects too often should not be playing and continuing to play while knowing that one’s internet is unstable should be considered game ruining. We will apply a 0.20 point for disconnections.

Q: “if this points system, then only in combination with the current temporary ban/unvouch system. or the smart lihl player will abuse the rules in the last days of the league as long as he hasnt enough points yet. for the combination i would vote Yes.”
A: Mixing the PP-S with the unvouch makes it way too complex, so no.

Q: “i complain only for mermecary..we have to put it out..cause its a % to press it by mistake when have lag“
A: How can you press on an icon by mistake unless you hysterically click around? We have adjusted the merc rule: If a user chooses a merc (intentionally or not) and leaves immediately as per our rule, dc penalty will be applied and only DC ELO points will be given. All other players will receive elo for their “inconvenience”. Further penalty points will only be given to those who refuse to leave as merc and game ruin. The ELO changes will be made according to our PES.

Q: “ppl will abuse this, by committing just enough rule breaking to stay at 9 points, or wait till end of the season to break rules”
A: We have set up countermeasures to such scenarios. Read about our finalized implementations.

Q: “i like the idea but the no heal penalty should be at least 2.0 since players tend to miss heal very often which can make a 100% won game into a loss and that basically makes it a lot worse than pulling”
A: While it can ruin a game, it often happens "by mistake" (see above regarding merc). We have separated no heal to “intentional” and “unintentional” no heal. Those who refuse to heal will be penalized for game ruinning and those who are “not focused” or “forget” to heal, will also receive small penalty points as a warning (should still be effective if repeated).

Q: “Why not make it elo based ? people lose elo, instead of points. Maphack and and the other stuff like that, gives unvouch anyway.”
A: ELO is an approximate measure of skill. It is a rating system, not a penalty system. Do note about our new PES procedure.

The following FAQ is about the vouch procedure.
Q: “vouches need to be trials for a season, and be reviewed at end of season”
A: One season is too long. Two weeks seems like a reasonable time length for a newbie to adjust to the league and show his potential.

Q: “if the above were to be implemented it would have to be at least 70% positive votes to get accepted to avoid players to vote in unskilled friends for the format it should require at least 4 replays with good yolo plays and at least 1 well played hold”
A: We considered accepting newbies for a trial period if personally vouched by several (5 players) players from the league, however, we have concluded that feedback and comments are enough. Vouch requirement will be changed to at least two submitted replays (one as yolo, one as a holder) + two random replays picked by moderators.

Q: “it is hard to say. Cause replays that people are being judged by are almost never like lihl games, people have to send in pub replays. and i personally think that mods should just look into, basic skills needed to start in lihl, and then maybe focus more on the trial periods.”
A: Basic skills are already a criteria. Despite pub games not being the same as lihl games, the fundamentals are the same: what towers to build for certain levels, when to overbuild to hold and prepare against sends, when to push, when it is reasonable to leak, tower balance, teamwork, player behavior, send decisions, etc. We will also start to check applicant’s ENT ban history to judge whether a player is suitable for the review process.

Q: “I think possible vouches should have one mandatory LIHL game with LIHL players. Even if the game was drawn at the start so there was no elo involved. Showing replays is fine, but LIHL is insanely different to public.”
A: Not sure whether enough lihl players will agree to play a no elo game for a player who has not even been trial vouched. Plus, it also seems unfair to ask a newbie to prove himself in his first LIHL game when he has never played an LIHL game before. We will however make it a vouch requirement to observe at least 5 games.

Q: “Previous bans on the "pub-bots" and the "overall-behaviour" of the player should have a bigger impact.”
A: As mentioned above. Should be part of the "are you suitable for the review..".

Q: “Yes. Most player who get vouched, link there top 5 replay with archer/aqua etc against an outrolled noobteam at 1100 server. Watching this replay we know nothing about their skill in general. Some ideas from he: mods should judge on X random replays and X linked replay. also some replays which show how player handel bad rolls. Maybe also new players should forced to obs some lihl games.”
A: 2 submitted replays, 2 random ones will be required for more accurate review and to keep the amount of replays to review manageable for mods. Vouch requirement will be changed to at least two submitted replays (one as yolo, one as a holder) + two random replays picked by moderators.

Q: “when he get vouch he have to obs at least 10 games so he can see how towers works at lihl with startegy and team play”
A: We will be making it a requirement for applicants to observe at least 5 lihl games.


12. Rule Updates
The following rule updates will be enforced starting Sunday (19th April, 2015).
  • Unsigning during player drafting is considered game dodging.
  • Rooting bosses with an Ent tower in order to stuck them and thereby stopping the movement is considered a glitch exploit.
  • The observer spot can be denied to players who are not in the vouch trial phase or a moderator if there're at least
    • 1 veto in 2vs2
    • 2 vetoes in 3vs3
    • 3 vetoes in 4vs4
    If the observer refuses to leave the lobby despite being vetoed, the host must !kick him. Not kicking will result in command abuse.

The following two points are merely recommendations to improve the quality of the league and are not to be seen as rule updates. They are thereby not officially binding and are not subject to punishment.
  1. To avoid playing a game format you dislike, make use of the !players command to check the game in queue before !signing into the game. Do not hastily !sign after a game to ensure a spot. If you do !sign and the game is auto-hosted right away, you will be obligated to play the game.
  2. We ask you to yield the observer spots to non-league players, especially vouch request applicants, who are interested in LIHL.


The next survey will be in the next season's halftime or at the end of it.

Thank you very much to all users who have participated in the survey and to the staff members who have actively helped writing this reform.

-LIHL
    Information, Rules, Guides and everything else you need to know about ENT is on the ENT Wiki.
      Ignorantia juris non excusat • Quis custodiet ipsos custodes? • Fallacy of composition

Diablo_
Protector of Nature
Posts: 3180
Joined: Sat Apr 06, 2013 10:26 pm
Has thanked: 55 times
Been thanked: 145 times

Re: Finalized LIHL Reform

Postby Diablo_ » Sat Apr 18, 2015 4:28 pm

Oh god ...

Clog Rule:
What's the general definition of clogging? Either way, you will bring back clogging with that rule while you destroy many legit builds.

Penalty Points System:
What's the advantage of this system? There is absolutely none. Ban lengths will now vary more than ever, for the same rule breaks you can be banned for 3 months on the start of the season or for just 1 week at the end of the season. On top of that there can now be about 240 rule breaks (80 players, each breaking 3 rules of 3 points each) every season without a single ban handed out. What the heck is that system? I can abuse !kick twice and build in the mid of the lanes to pull every leak once per season without any actions taken ...?
Also, every player can dodge his ban without any further consequences since they already have 10 or more points :lol:

Postponed ELO Score:
This will screw up the Elo balance more than before. If a player loses/gets Elo during the season, he will then easier get back to his "real" Elo because he is then rated lower/higher, that's how the Elo system works. But now, when you lose/get the Elo at the end of the season you are far further away from your real rating because you played the whole season at your real one and now lose/get Elo you otherwise would have gotten/lost again easier. Again no advantage, only disadvantages.

Anonymous Player Report System:
It's a good idea, but now people can report disconnects from games they weren't even in. So now people can check games of people they don't like (or people which are ahead of them Elo wise) and just report every disconnect from them to screw them up, even though none of the ingame players saw it necessary to report it.

Observers:
Changing the amount of necessary "nos" is again a bad idea. You talk about the lack of respects between players, yet people's opinion won't be respected here. If a player doesn't want a specific observer (ghosting etc) then he should have to be kicked, easy as that.

Draw:
"To avoid unfairness between the dc player and remaining players in a game, the game must be !drawn once a player leaves/disconnects regardless of what level is active (revised !draw rule)."
Why would you change that? Having to draw a game late in the game or even at level 31 is just bullshit.
These users thanked the author Diablo_ for the post:
supersexyy (Sun Apr 19, 2015 1:08 am)
-----
LIHL player parser, a tool to automatically parse LIHL players' Elo and create reports for it: CLICK

tastay
Forest Walker
Posts: 245
Joined: Fri May 23, 2014 9:47 am
Has thanked: 11 times
Been thanked: 9 times

Re: Finalized LIHL Reform

Postby tastay » Sat Apr 18, 2015 5:31 pm

I think observers in general should just be removed

Saves a lot of hassle

User avatar
aRt)Y
Protector of Nature
Posts: 13142
Joined: Fri May 03, 2013 9:15 pm
Has thanked: 10 times
Been thanked: 174 times
Contact:

Re: Finalized LIHL Reform

Postby aRt)Y » Sat Apr 18, 2015 7:12 pm

Diablo_ wrote:Ban lengths will now vary more than ever, for the same rule breaks you can be banned for 3 months on the start of the season or for just 1 week at the end of the season.
There are no ban lengths. There're no bans at all. Once you top your 10 points, you are out for the entire season. If you decide to violate a rule in the 2 weeks before the season ends, go ahead. However, the points will be migrated to the next season. So instead of 0, you will start with x points. If you then break a rule again in the new season's 1 week, your chance of having the points being reset to 0 will void.

Diablo_ wrote:On top of that there can now be about 240 rule breaks (80 players, each breaking 3 rules of 3 points each) every season without a single ban handed out. What the heck is that system? I can abuse !kick twice and build in the mid of the lanes to pull every leak once per season without any actions taken ...?
Well, considering you want to be unvouched for the entire season, then that's your choice. Having 3 bans with 3 different ban durations which then again differ to what other players get instead of a simple unvouch seems more "biased" and unfair.

Diablo_ wrote:Also, every player can dodge his ban without any further consequences since they already have 10 or more points
Could you elaborate on that, please? I dont really understand what you mean :0

Diablo_ wrote:This will screw up the Elo balance more than before. If a player loses/gets Elo during the season, he will then easier get back to his "real" Elo because he is then rated lower/higher, that's how the Elo system works.
I am not sure to what you are referring here. The normal win/lose ELO will still be applied right after the game by the bot. The punishment ELO, however, for disconnects will be applied at the end of the season. We denied suggestions to punish violations with ELO because it manipulates the skill indicator. Same for disconnection penalties.

Diablo_ wrote:But now, when you lose/get the Elo at the end of the season you are far further away from your real rating because you played the whole season at your real one and now lose/get Elo you otherwise would have gotten/lost again easier.
Well, you said it. They played the entire season with their real ELO - goal reached. The punishment wouldnt be a punishment if it didn't "harm" a player in one way or another, right?

Diablo_ wrote:It's a good idea, but now people can report disconnects from games they weren't even in. So now people can check games of people they don't like (or people which are ahead of them Elo wise) and just report every disconnect from them to screw them up, even though none of the ingame players saw it necessary to report it.
It's all about encouraging players to get active and participate. That's the point. If someone disconnects, it's per se a rule violation and thereby punish-able. If players think it is necessary or not to punish each other, that's up to them. We will protect their choice by giving them the opportunity to report it anonymously. The players have proven too often that they will insult reporters on forum and due to the lack of respect, flame even more.

Diablo_ wrote:Changing the amount of necessary "nos" is again a bad idea. You talk about the lack of respects between players, yet people's opinion won't be respected here. If a player doesn't want a specific observer (ghosting etc) then he should have to be kicked, easy as that.
It's interesting that you talk about respecting a player's opinion here while you want to take their power away to report others (see above). Furthermore, I purposely disagreed to have it 1 veto on all levels because
Diablo_ wrote:they don't like (or people which are ahead of them Elo wise) and just report every disconnect from them to screw them up
The reason to have more than one veto is to avoid players purposely vetoing others because they dislike them or because they simply "can".

I hope I explained our ideas behind the changes.

Basically,
* unified punishments in forms of points. There will be no 10 different unvouch durations for 10 users based on what mods "think" is appropriate.
* remove any manipulation of the ELO while the season is active
* protect the players and encourage them to participate

Off topic:
While I appreciate your feedback, @Diablo_ , words like "oh god..." and "bullshit" have a negative connotation which usually have no place in a discussion. Instead, give some feedback on how to improve it, rather than being so conservative.
    Information, Rules, Guides and everything else you need to know about ENT is on the ENT Wiki.
      Ignorantia juris non excusat • Quis custodiet ipsos custodes? • Fallacy of composition

Diablo_
Protector of Nature
Posts: 3180
Joined: Sat Apr 06, 2013 10:26 pm
Has thanked: 55 times
Been thanked: 145 times

Re: Finalized LIHL Reform

Postby Diablo_ » Sat Apr 18, 2015 8:34 pm

aRt)Y wrote:There are no ban lengths. There're no bans at all. Once you top your 10 points, you are out for the entire season. If you decide to violate a rule in the 2 weeks before the season ends, go ahead. However, the points will be migrated to the next season. So instead of 0, you will start with x points. If you then break a rule again in the new season's 1 week, your chance of having the points being reset to 0 will void.

Whether you call it ban or unvouch doesn't change the fact it works exactly the same way. If a player gets 10 points on the first day of a season he will sit out 3 months. If a player breaks the same rules on the last day of the season he will only sit out the first week of the next season. No matter how biased ban lenghts have been in the past (which they weren't) it would never vary as much as in this system. Plus freaking 90% of the rule breaks won't be punished!

aRt)Y wrote:Could you elaborate on that, please? I dont really understand what you mean :0

What can you lose when ban dodging? You already have 10 points, you are already banned for the entire season. Ban dodging will add no penalty at all because whether you have 10 or 20 points doesn't matter (or 30 or 40 or 50 after every further ban dodge).

aRt)Y wrote:I am not sure to what you are referring here. The normal win/lose ELO will still be applied right after the game by the bot. The punishment ELO, however, for disconnects will be applied at the end of the season. We denied suggestions to punish violations with ELO because it manipulates the skill indicator. Same for disconnection penalties.
Well, you said it. They played the entire season with their real ELO - goal reached. The punishment wouldnt be a punishment if it didn't "harm" a player in one way or another, right?

I know the normal Elo will be awarded as always. I don't know how savy you are with the Elo system, but easy put, punishments during the season disturb the meaningfulness of Elo less than punishments at the end of the season.

aRt)Y wrote:It's interesting that you talk about respecting a player's opinion here while you want to take their power away to report others (see above). Furthermore, I purposely disagreed to have it 1 veto on all levels because they dislike them or because they simply "can".

What are you talking about? When/Where did I want to take away player's power to report? The anonymous reporting is fine, but handling disconnects that way aswell is flawed and too abusable. The veto changes are simply bad. If a player fears that an observer (which he probably has his differences with) might ghost to help the other team, then the observer should of course be kicked because a player has more rights than an observer. And implementing a system which simply "shits" on one (or two for 4s) players' opinions/fears isn't good.

aRt)Y wrote:* unified punishments in forms of points. There will be no 10 different unvouch durations for 10 users based on what mods "think" is appropriate.

No, but there will be 10 different unvouch durations depending on when players break the rules with a 10 times bigger variance.
aRt)Y wrote:* remove any manipulation of the ELO while the season is active

Which is worse.

Off topic:
I know using such phrases isn't helpful, but (most of) these changes are simply too bad and not well thought out, and calling them out isn't being conservative.
-----
LIHL player parser, a tool to automatically parse LIHL players' Elo and create reports for it: CLICK

User avatar
pewpew lasergun
Treant
Posts: 387
Joined: Tue Dec 17, 2013 2:49 pm
Has thanked: 4 times
Been thanked: 22 times

Re: Finalized LIHL Reform

Postby pewpew lasergun » Sun Apr 19, 2015 5:54 am

I think arty is trying to automate the ban system with a demerit point system, but i agree its flawed.

If someone maphacks the last week of the season, he will be banned unvouched for 1 week only.
whereas it is a standard 1 year ban on all Ent bots.
be it maphack, going merc, anti stuck ... there will be abuses, because the rule says up to 9 points nothing happens.

but no rule is etched in stone, it is open to modification.

clogging needs to be defined.
Maybe something like this. I am not sure which one you are referring to @aRt)Y
maybe both.

(Leaking on purpose because the king pays better)
Team players ( as a Team or individual )use their gold to lumber jack/wisp instead of building for the coming round, which results in leaking more than 50% of the round without any send from the opposite Team.

(Clogging)
A Team doesnt use its gold to build for the intended clog round, or use their gold to make delays, resulting in a massive leak from all players of the same Team, effectively clogging and gaining valuable time, while the other Team dies faster.

User avatar
godlik3
Donator
Posts: 599
Joined: Tue Jul 22, 2014 6:10 pm
Been thanked: 14 times

Re: Finalized LIHL Reform

Postby godlik3 » Sun Apr 19, 2015 7:29 am

You guys need to understand that 4k value with mutants hold 17.
6k value with sprites will full leak...doesnt matter the value, if you build the correct towers for clog, you will have it! Its not possible to avoid clog trust me!

User avatar
aRt)Y
Protector of Nature
Posts: 13142
Joined: Fri May 03, 2013 9:15 pm
Has thanked: 10 times
Been thanked: 174 times
Contact:

Re: Finalized LIHL Reform

Postby aRt)Y » Sun Apr 19, 2015 9:14 am

Diablo_ wrote:Whether you call it ban or unvouch doesn't change the fact it works exactly the same way. If a player gets 10 points on the first day of a season he will sit out 3 months. If a player breaks the same rules on the last day of the season he will only sit out the first week of the next season.
Eh, that's wrong. If a player violates rules worth 10 points in the last two weeks of a season (in your case the last day), the points will migrate to the next season. And since he has >=10, he is unvouched from the entire next season.

Diablo_ wrote:What can you lose when ban dodging? You already have 10 points, you are already banned for the entire season. Ban dodging will add no penalty at all because whether you have 10 or 20 points doesn't matter (or 30 or 40 or 50 after every further ban dodge).
Well, for dodging punishments or maphacking, we are going to enforce actual bans. However, that's something "above" LIHL in terms of jurisdiction.

Diablo_ wrote:punishments during the season disturb the meaningfulness of Elo less than punishments at the end of the season.
That's only the case because they can balance their ELO by playing on a better team due to their "bad" ELO which in return gives them most likely a win. Making the punishment + win ~= 0 elo difference. Where did the punishment go? About this whole ELO thing, I would want more players to comment on.

Diablo_ wrote:And implementing a system which simply "shits" on one (or two for 4s) players' opinions/fears isn't good.
If there're such fears in the community that a certain player does what he/she claims, then I would assume you would at least find one more agreeing to veto the obs. If not, then the claims dont seem pretty strong. But obviously, that's all speculation. Again, perhaps more players can comment on whether they agree with 1 veto at any time or a minority percentage.
    Information, Rules, Guides and everything else you need to know about ENT is on the ENT Wiki.
      Ignorantia juris non excusat • Quis custodiet ipsos custodes? • Fallacy of composition

User avatar
aRt)Y
Protector of Nature
Posts: 13142
Joined: Fri May 03, 2013 9:15 pm
Has thanked: 10 times
Been thanked: 174 times
Contact:

Re: Finalized LIHL Reform

Postby aRt)Y » Sun Apr 19, 2015 9:23 am

pewpew lasergun wrote:If someone maphacks the last week of the season, he will be banned unvouched for 1 week only. whereas it is a standard 1 year ban on all Ent bots.
As mentioned above, that's wrong. Make sure to read about the anti-exploit measure! :)

pewpew lasergun wrote:Iclogging needs to be defined.
Perhaps @nabo. can post this one. I remember we had a definition before - not sure if it was to a specific rule though.

pewpew lasergun wrote:be it maphack, going merc, anti stuck ... there will be abuses, because the rule says up to 9 points nothing happens.
Well, this is a professional league, no? I would assume players would not exploit or abuse anything. However, if they want to, go ahead. Just keep in mind that anything - even if it's flaming - can get you unvouched if you decided to gather 9 points before.

The reform gives the league members more rights and more freedom. We give you the chance to prove yourself to be mature enough. Of course - and that's out of question - these changes are an experiment. However, to judge whether something will be abused or exploited can only be clarified based on stats, which we've yet to gather in a season.
    Information, Rules, Guides and everything else you need to know about ENT is on the ENT Wiki.
      Ignorantia juris non excusat • Quis custodiet ipsos custodes? • Fallacy of composition

User avatar
dweiler
Plague Treant
Posts: 1735
Joined: Sat Jan 19, 2013 6:28 pm
Location: The Netherlands
Has thanked: 88 times
Been thanked: 232 times

Re: Finalized LIHL Reform

Postby dweiler » Sun Apr 19, 2015 10:35 am

First of all, thanks a lot to everybody who contributed to working out a plan for a better LIHL-experience. It is good to see there are people who care a lot about this league.

However, I do have a few concerns. Firstly, I think the strength of the LIHL is sportsmanship and social control. A huge part of the violations are handled within the community, and don't go to forum, because of social control. This also prevents a lot of violations. This quality will decrease by anonymous reporting. It will also lead to more suspicion and distrust among players about who reported when. Transparency and a good cohesion is in my opinion a better solution in a small league like this than trying to police and use anonimity.

Secondly, I also have some concerns about the PPS. Automated systems are in my opinion an evil necessity if it can't be done by discretion anymore, not an ideal to strive for, because there are huge variations in severity of the different categories. For example, one can AFK because their roommate is having a heart attack, or because they want to annoy the other players. Giving the two violations the same penalty is not right. It should be left to the discretion of the moderator to decide what is right to do, not to a system. Besides, some of the categories overlap and make exploitations possible. For example, if you want to dodge a game, go AFK in the game, don't dodge it, it will cost you less penalty points.

Perhaps you can take my considerations with you in evaluating this experiment. Keep up the good work!
You don't stop playing because you grow old; you grow old because you stop playing.

eldryan
Plague Treant
Posts: 1695
Joined: Fri Nov 09, 2012 2:44 pm
Been thanked: 2 times

Re: Finalized LIHL Reform

Postby eldryan » Sun Apr 19, 2015 12:40 pm

I actually do see a lot of positives and negatives in this list. Making a much more standardized vouch process is important, and the removal of the opinion of moderators in the vouch process is a hugely important factor. Also, Disconnect Penalizing at the end of the season is IMO a good idea, as at least you know where you would've been (although it shouldn't be a punishment, it's actually to address plug-pulling that we can't verify (in theory) and thus does have some theoretical impact on ELO despite the fact moderators stopped using it in this manner long ago). I like the anonymous report system, as it leaves the game available for LIHL community review but doesn't point fingers at the reporter - players shouldn't have to face flaming for reporting rule violations. However, there are many flaws.

a. If you disconnect you get .2 PPS and a DCP. If you accidentally merc and leave, you get only DCP. What is the deal here?
b. What is the "general definition" of clogging? Considering this is a wiki, it shouldn't reference definitions not in the wiki.
c. Ban Durations - basically it's all wrong. I like the idea of banning for a whole season after a certain number of violations, but I don't think it has to be exclusive with the current ban system. This might be an unpopular opinion, but willful cheating should be addressed much more harshly in this league (eg. antistucking, TK, etc.) I don't think players who break the rules willfully should remain vouched indefinitely, nor unless they do it a certain number of times. I don't think one anti-stuck vs 10000 anti-stucks should be treated the same either. Unvouching someone an entire season because they AFKed 5 times seems excessive when you don't ban ghosting at all. Also 10 points shouldn't be something that is enforced at the end of the season as this will just make cheating a necessary evil to get ELO with a sacrifice of only one season unvouch - rather 10 points should be immediately effective and can reset at the end of the season. Each 10 points should be an additional season banned, and MH should be at least 50. You shouldn't be allowed to go over 10 points so blatantly without any points being applied afterwards towards your ban. Also, the unvouch should happen before the season's ELO gets accounted for - 10 points should remove you from the final standings or at least give you some sort of asterisk (although IMO 10 points is way too harsh for much of this list).

Basically, several good things but the ban system needs a lot of work as I can't even get started on discussing it's flaws without typing a 10 page essay.

User avatar
ILOCOS_NORTE
Forest Walker
Posts: 244
Joined: Sat Jul 27, 2013 5:08 pm
Has thanked: 3 times
Been thanked: 13 times

Re: Finalized LIHL Reform

Postby ILOCOS_NORTE » Sun Apr 19, 2015 12:53 pm

Postponed ELO Score (PES):

It's true that the current dc punishment does not have a great impact since you play the next game with lower ELO and win it (statisticly). But if you add all dc penaltys at the end of the season, the players season ELO is not their true ELO as well. It's true ELO minus penalty.

I think some input from another league can help here, afaik they brought the original ELO-System into Wc3 (http://league.btanks.net/ranking.php)
They differ between the ELO score (based on ELO, teams are ballanced and ELO w/l is calculated) and the actual score that matters for ranking. The ranking score is ELO score minus dc penalty.

IMPORTANT PART HERE (I transfer to LIHL from now on):
For every dc you receive a dc penalty of 25 points and for every nice completed game your penalty will be reduced by 1. Your ranking score will be your ELO minus your current dc penalty count. Games are ballanced with your ELO score, not ranking score.


Further thought for fairness:
During the seaon you can collect up to -25 dc penalty points by playing 25 games without dc. So, if you dc once at seasons end you wont suffer from the dc penalty since you didnt dc whole season.


*Edit
The btanks.net ranking system is completly automized and records all disconnects before the game is over, ergo less work for mods.
Last edited by ILOCOS_NORTE on Sun Apr 19, 2015 1:31 pm, edited 1 time in total.

Wolke
Forest Walker
Posts: 217
Joined: Fri Nov 07, 2014 11:03 am
Has thanked: 3 times
Been thanked: 20 times

Re: Finalized LIHL Reform

Postby Wolke » Sun Apr 19, 2015 1:06 pm

Well with the new Clog rule, you all should enjoy meatwagon and scientist yolo for the last time -.-

eldryan
Plague Treant
Posts: 1695
Joined: Fri Nov 09, 2012 2:44 pm
Been thanked: 2 times

Re: Finalized LIHL Reform

Postby eldryan » Sun Apr 19, 2015 1:12 pm

ILOCOS_NORTE wrote:They differ between the ELO score (based on ELO, teams are ballanced and ELO w/l is calculated) and the actual score that matters for ranking. The ranking score is ELO score minus dc penalty.

I like the actual vs ranked ELO. If you play 25 games after your dc as long as it's not often the ELO should balance anyways, so no need to have dc points to counterbalance. DC is only really an issue if you get hit with like 5 right at the end of the season/haven't played a ton.

User avatar
nabo.
Donator
Posts: 11892
Joined: Mon Jun 10, 2013 4:30 am
Location: Dokdo, KOREA
Has thanked: 44 times
Been thanked: 158 times

Re: Finalized LIHL Reform

Postby nabo. » Sun Apr 19, 2015 1:41 pm

Clog rule:
Diablo_ wrote:What's the general definition of clogging?

I already gave a general definition of what clogging is in many topics. Perhaps noting a general definition of clogging on wiki may be useful. But, I do not think this is necessary for lihl. All clearly knows what a clog is. Identifying a "clog" event has not been the problem. The problem has been about deciding upon a standard (set rules by mods) to differentiate between "intentional" and "unintentional" clogging + to what extent should a certain type of clogging be bannable or not. Clogging is a resultant of underbuilding, optimal building, and outdated map.
Diablo_ wrote:Either way, you will bring back clogging with that rule while you destroy many legit builds.

Wolke wrote:Well with the new Clog rule, you all should enjoy meatwagon and scientist yolo for the last time -.-

Some type of anti clog rule was demanded as per the lihl poll. Legit builds are destroyed? Not really. Let me clarfiy: If you have a lower than half recommended and the rest of your team dont underbuild so much that you guys leak 90+, you wont be penalized. Clog happens as either a team effort or team strategy resultant. If you see that your whole team gotta yolo due to w/e towers u have and underbuild to optimize ur startegy and win chances, AT LEAST make sure that all of you are half recommended value. That is all this is about. This will clearly not stop clogging since you can still clog with half recommended value built. This is in hopes to minimize the number of clog cases and clog effects and as an awareness against clog. Although we will only penalize individuals, the whole team together should try to minimize the chances of clogging and its effect.

I dont think many have an objection against two consecutive lvl cloggers (ex. lvl 5 6).

Penalty Points System:
pewpew lasergun wrote:If someone maphacks the last week of the season, he will be banned unvouched for 1 week only.
whereas it is a standard 1 year ban on all Ent bots.
be it maphack, going merc, anti stuck ... there will be abuses, because the rule says up to 9 points nothing happens.

Hmm we did not label this, but if you maphack, you will be out of the league for good + banned on ENT bots. Meaning, banned for a year. We will not tolerate maphack here or on private bots or autohosted pub bots. I remember some mh cases being dealt only within lihl long ago and later being dealt as a normal ban request at our ent forum...

Currently the total points till "out" is 10 and the number of ban offenses one can commit during the 3 month season is limited based on the penalty points imo. We do believe that a league needs to be harsher with higher expectations of its players to abide by the league's rules. As arty mentioned, there is an anti-exploit measure also. I will agree that this system is not perfect and the points will probably need adjustments. During the trial season, we will adjust anything to the system and if not, roll back to the old ban system. We did put enough time and thought into this. So, give it a try.

Postpone Elo Score:
Some people are asking why dc penalty is applied at end of season? Well, dc penalty exists as a "penalty" alone. We thought it is reasonable that dc penalty does not affect your actual ELO during the season which should only approximately represent your skill.
MickeyTheMousie wrote:
First of all, thanks a lot to everybody who contributed to working out a plan for a better LIHL-experience. It is good to see there are people who care a lot about this league.

I also thank you for your response and feedback.
MickeyTheMousie wrote:
However, I do have a few concerns. Firstly, I think the strength of the LIHL is sportsmanship and social control. A huge part of the violations are handled within the community, and don't go to forum, because of social control. This also prevents a lot of violations. This quality will decrease by anonymous reporting. It will also lead to more suspicion and distrust among players about who reported when. Transparency and a good cohesion is in my opinion a better solution in a small league like this than trying to police and use anonimity.

Honestly, I will agree with you on this one. I am more to the transparent reporting than anonymous. However, people keep telling me that there are "drama" and "fear" to report because everything is visible and transparent. So, let us see how it goes.
MickeyTheMousie wrote:
Secondly, I also have some concerns about the PPS. Automated systems are in my opinion an evil necessity if it can't be done by discretion anymore, not an ideal to strive for, because there are huge variations in severity of the different categories. For example, one can AFK because their roommate is having a heart attack, or because they want to annoy the other players. Giving the two violations the same penalty is not right. It should be left to the discretion of the moderator to decide what is right to do, not to a system.
Besides, some of the categories overlap and make exploitations possible. For example, if you want to dodge a game, go AFK in the game, don't dodge it, it will cost you less penalty points.

An instance like this or similar others is not hard to solve. 1) First of all, you will need to be reported. If the player communicates what was going on and convince others during the act or later on, I see no problem.
As mentioned previously, the system is new and not perfect. So, during the trial, we will make any necessary + reasonable adjustments that all can agree upon.

eldryan wrote:If you disconnect you get .2 PPS and a DCP. If you accidentally merc and leave, you get only DCP. What is the deal here?

This is correct. If you dc, you will get 0.2 pps and get a dc elo penalty. Game will be drawn by remaining players.
If you accidently merc, you will have to leave and get dc elo penalty points. The remaining players will draw the game. Currently, you would get elo for your "inconvenience", but we have removed that. Same as dc, you reamining players wont get elo. So I think this is fair enough. Compared to accidental merc occurances, disconnections are a lot more common and frequent.
Note, this is with the benefit of the doubt that the player "accidentally" picked merc. So, we do expect only one if not none at all number of occurrence during a season. If happens more than once, we shall see.
Clan High@useast

  • Check the wiki for ENT rules and general information.
  • Talk to mods on ENT chat.
  • Host games through our bots, Manage your stats, Secure your account(s), and check your ban status on ENT LINK.


Return to “LIHL Archive”

Who is online

Users browsing this forum: No registered users and 19 guests