[Official] DotA Player Behavior Reports & Improvement Submissions
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- Treant
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Re: [Official] DotA Player Behavior Reports & Improvement Submissions
Jazzy, I’ll give you my word - if you stfu and just play the game how it’s supposed to be played, I won’t blow up your new account name and mind my own biz.
- These users thanked the author mk4r32 for the post (total 2):
- MR_Nimbuss (Mon Jun 16, 2025 1:25 am) • Astros (Sat Jun 14, 2025 5:53 pm)
- rules
- Forest Walker
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Re: [Official] DotA Player Behavior Reports & Improvement Submissions
Violator : barabesthero
Behavior :
Refusing to teamplay, doesn't listen to any advice given, spaming pause or vk, spaming pings, Ignores teammates and basically does his own thing.
Solution :
Stop acting ike a kid and focusing more on the game
Behavior :
Refusing to teamplay, doesn't listen to any advice given, spaming pause or vk, spaming pings, Ignores teammates and basically does his own thing.
Solution :
Stop acting ike a kid and focusing more on the game
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- ENT Staff
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Re: [Official] Player Behavior Reports & Improvement Submissions
MR_Nimbuss wrote:Violator : Superballer
Behavior :
Refusing to teamplay, doesn't listen to any advice given, roams alone while team is pushing with the lead, giving the lead back by dying alone, Ignores teammates and basically does his own thing.
Solution :
Stick, help support and stop going alone since your map awareness is terrible. Take the advice given and see why these type of items/builds work. BE RESPONSIVE and focus on teamplay.
Is it just me, or has Superballer actually stepped up his game? I’ve heard fewer complaints from other players, and it looks like he’s won 75% of his last 10 matches.
https://entgaming.net/openstats/dota/?u=superballer
@ogre_rules
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- MR_Nimbuss (Sun Jun 15, 2025 11:40 pm)
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- Forest Walker
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Re: [Official] DotA Player Behavior Reports & Improvement Submissions
@mikejones yeah and hopefully its not a fluke. I hope these guys improve more and make it more interesting instead of the usual shit they been doing.
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- Treant
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Re: [Official] DotA Player Behavior Reports & Improvement Submissions
Violator : Jazzy playing destroyer
Should've used disablehelp. This dumbass Jazzy has no clue when to use imprisonment. Imprisons me when 3 guys are chasing me for TK. I could've just daggered away. Also imprisons opponents out of panic and slark in team couldn't attack to finish them off cuz of it.
I can't tell if he was doing it on purpose or not given how dumb he is.
https://entgaming.net/openstats/game/12255416/
Goes linken first against ursa / sa / omni - Is he that afraid of getting missiled from gyro or ulted by babysprinkles playing necro?
He had the lowest assists playing destroyer while everyone on the team had 15+ assists.
On a positive note, he has stopped talking so I'll take that.
Should've used disablehelp. This dumbass Jazzy has no clue when to use imprisonment. Imprisons me when 3 guys are chasing me for TK. I could've just daggered away. Also imprisons opponents out of panic and slark in team couldn't attack to finish them off cuz of it.
I can't tell if he was doing it on purpose or not given how dumb he is.
https://entgaming.net/openstats/game/12255416/
Goes linken first against ursa / sa / omni - Is he that afraid of getting missiled from gyro or ulted by babysprinkles playing necro?
He had the lowest assists playing destroyer while everyone on the team had 15+ assists.
On a positive note, he has stopped talking so I'll take that.
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- Protector of Nature
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Re: [Official] DotA Player Behavior Reports & Improvement Submissions
he plays destroyer like he's a support character...
IDK where he saw or got the idea from.
If he's going to play a support-type role with destroyer, he's better off just getting an actual support hero with spells that complement the team.
It's one of those strange things where a player randomly picks a hero over and over again for no reason and plays it completely wrong but doesn't notice it for some reason.
IDK where he saw or got the idea from.
If he's going to play a support-type role with destroyer, he's better off just getting an actual support hero with spells that complement the team.
It's one of those strange things where a player randomly picks a hero over and over again for no reason and plays it completely wrong but doesn't notice it for some reason.
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- Treant Protector
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Re: [Official] DotA Player Behavior Reports & Improvement Submissions
Astros is insane. I banished him as he was getting chased by three enemies and had almost no hp. It was to buy time for us to rally to him if possible or buy time for escape.
And he conveniently left out that he purposely chose NA that game to troll me.
If he had chose literally ANY other hero that he normally plays, the game was easy win. I played well above a 700 elo level that game.
I was 8/7/5. And got linkens, sheep and ghost.
If any other 700 elo went 8-7 it would be a celebration of massive proportions. His girlfriend caffrey was 2-8 and the same level as me, and hes like 1200 elo.
And he conveniently left out that he purposely chose NA that game to troll me.
If he had chose literally ANY other hero that he normally plays, the game was easy win. I played well above a 700 elo level that game.
I was 8/7/5. And got linkens, sheep and ghost.
If any other 700 elo went 8-7 it would be a celebration of massive proportions. His girlfriend caffrey was 2-8 and the same level as me, and hes like 1200 elo.
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- Armored Tree
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Re: [Official] DotA Player Behavior Reports & Improvement Submissions
Ah damn you Astros! you picked the wrong hero again
poor Jazzy



poor Jazzy
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- Protector of Nature
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Re: [Official] DotA Player Behavior Reports & Improvement Submissions
Jazzy3113 wrote:Astros is insane. I banished him as he was getting chased by three enemies and had almost no hp. It was to buy time for us to rally to him if possible or buy time for escape.
And he conveniently left out that he purposely chose NA that game to troll me.
If he had chose literally ANY other hero that he normally plays, the game was easy win. I played well above a 700 elo level that game.
I was 8/7/5. And got linkens, sheep and ghost.
If any other 700 elo went 8-7 it would be a celebration of massive proportions. His girlfriend caffrey was 2-8 and the same level as me, and hes like 1200 elo.
I wasn't even in or watched the game. I just know you build the worst items for OD. Like why did you even make linkens? You spent a whooping 5,000+ gold on an item just so Sprinkles wouldn't ulti you? Otherwise, there is no other reason to prioritize that over other items. Shiva, Orchid, Rod of Atos, and force staff would have been far better than that shit.
Frank doesn't troll. You are retarded if you think he gives a shit about trolling you. When he plays NA, he usually plays the same way with similar items.
You're not playing OD to the maximum potential so you're wasting the character. You should have easily been able to carry that game considering Frank probably created all the plays for your team. You just couldn't capitalize. I've played with and against his NA... he knows what he's doing. You're just incompatible with how good players think so you make the wrong plays.
Also, look how delusional you are... a 53 minute game and you went 8/7/5 and you thought you played well? All that shows is you barely participated much in team fights considering everyone else on your team had a high kill participation relative to yours and you literally have an ultimate that can give you five assists in a single team fight... congrats on posting that score proving everyone here exactly why we say what we do about you.
Honestly, you should pick heroes like earthshaker, lion, etc., and support your teammates. It's not like you can carry them to victory so you might as well just help your carries get fed and provide value elsewhere.
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- GodSaveTheQQs (Tue Jun 17, 2025 1:13 pm)
- h3rmit
- Aura Tree
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Re: [Official] DotA Player Behavior Reports & Improvement Submissions
Since we are talking about improvement, how about we have a look at hard, undisputable facts and statistics.
First of all, the ELO system is flawed.
For these reasons, ELO is not a reliable measure of a player's skills.
So, how about an alternative?
The game's own player statistics (kills/deaths/assists/farm) tend to show the skills of an individual more accurately and are also proven to be highly correlated to winrate. However, the numbers mean nothing by themselves, unless they're put into scale.
So I extracted the average creeps/kills/deaths/assists per hero per minute out of 123,354 games played between 2019 and 2025 on ENT to form the community's average baseline for each hero.
For example Admiral has a community average of:
(averaged out of 6,705 games played on ENT)
while Legion Commander has an average of:
(averaged out of 28,530 games)
By comparing a player's performance in each game to the community's baseline for the specific hero they pick, we have a very good scale of how well they perform within the community.
Below I'm attaching the historical performance of 10 people who are mentioned in the current thread.
The scale ranges from about half as good ("Bad") to about twice as good ("Great").
First of all, the ELO system is flawed.
- Initially designed for chess, it was never meant to be used in competitive team games. Especially in open ecosystems with free registrations, which cause ELO inflation of deflation.
- ENT seems to be suffering from ELO deflation, where ELO is taken away by good players with smurf accounts. They start new and disposable accounts with 1000 ELO, they steal away the average players' ELO and then dump the accounts.
- Players who side with the right team can, more often than not, raise their ELO without contributing much to the wins they get.
For these reasons, ELO is not a reliable measure of a player's skills.
So, how about an alternative?
The game's own player statistics (kills/deaths/assists/farm) tend to show the skills of an individual more accurately and are also proven to be highly correlated to winrate. However, the numbers mean nothing by themselves, unless they're put into scale.
So I extracted the average creeps/kills/deaths/assists per hero per minute out of 123,354 games played between 2019 and 2025 on ENT to form the community's average baseline for each hero.
For example Admiral has a community average of:
(averaged out of 6,705 games played on ENT)
- 15.49 creeps / 10 minutes
- 6.67 kills / hour
- 8.82 deaths / hour
- 14.27 assists / hour
while Legion Commander has an average of:
(averaged out of 28,530 games)
- 19.36 creeps / 10 minutes
- 9.83 kills / hour
- 10.60 deaths / hour
- 8.75 assists / hour
By comparing a player's performance in each game to the community's baseline for the specific hero they pick, we have a very good scale of how well they perform within the community.
Below I'm attaching the historical performance of 10 people who are mentioned in the current thread.
The scale ranges from about half as good ("Bad") to about twice as good ("Great").
Spoiler!
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- ENT Staff
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Re: [Official] DotA Player Behavior Reports & Improvement Submissions
Thank you, @h3rmit. This is great!!! Just one thing to keep in mind: these stats don’t currently account for role-based or selfless gameplay.
For example:
- Support players intentionally giving farm to carries.
- Players sacrificing themselves to initiate fights and secure team wins.
These types of contributions, while critical to team success, might be misrepresented or even penalized by raw stats alone.
I sent you a DM on Discord let’s chat further about how we might incorporate these aspects to better reflect overall player impact and growth.
For example:
- Support players intentionally giving farm to carries.
- Players sacrificing themselves to initiate fights and secure team wins.
These types of contributions, while critical to team success, might be misrepresented or even penalized by raw stats alone.
I sent you a DM on Discord let’s chat further about how we might incorporate these aspects to better reflect overall player impact and growth.
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- Protector of Nature
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Re: [Official] DotA Player Behavior Reports & Improvement Submissions
This is an invasion of my privacy and I will be forwarding this to the related parties for an investigation.
On a serious note, ELO hasn't been relevant for at least five years. It's also very easy to manipulate because a very good player with a hard carry on a team with 3-4 low ELO players (where there are a lot of them naturally now since *most* players will tend to avoid playing with them which means they are usually on one side of the team) can still win at least 80% of their games against a team of 5 above average players and walk away with 23+ ELO. This wasn't the case 5-7 years ago because every game had decent enough players to where you're also facing a competent player who can carry. Simply put, 1500 ELO today is like 1300 ELO a few years ago. I hate to say it but T-A-Z would not reach 1500 ELO back then. The game has always had smurfs but I think the bigger issue is there is a wider variance of player level than ever. You used to be able to have 2-3 great players in a game, 3-5 good players, and then maybe 3 average and 2 bad players. Now, it seems that it's mainly 3 good players and 7 bad players so it's whether or not the good players on a team can carry the bad players on the team more-so than can the good players beat the other good players.
I don't see smurfing as an issue. Some players, (Mogu, Jazzy, Hexar, Planaria) play the same regardless of whether they are on a team with smurfs or against. They're just inherently stubborn to advice. I guarantee you if they get $100 for every win, their entire gameplay would change so it's obvious that this is strictly a behavioral change in how they play rather than anything else.
I mean, your chart shows barabesthero as an above average player. There is no way that is even remotely true. He is a liability in every game he plays, whines more than Jazzy while producing a quarter of Jazzy's production, and offers no value to his team.
Hexar as above average? I don't think so.
Jazzy is average, I would say. But his issue is his mental state rather than anything gameplay specific.
Every player mentioned above would be at least 50% better if they just bought wards, tp'd to help teammates, and listen to item recommendations. This is not a mechanical issue.
Also, I'm curious as to how you have access to this data. Is this publicly available info that you are generating the data from or is it provided by ENT with permissions?
On a serious note, ELO hasn't been relevant for at least five years. It's also very easy to manipulate because a very good player with a hard carry on a team with 3-4 low ELO players (where there are a lot of them naturally now since *most* players will tend to avoid playing with them which means they are usually on one side of the team) can still win at least 80% of their games against a team of 5 above average players and walk away with 23+ ELO. This wasn't the case 5-7 years ago because every game had decent enough players to where you're also facing a competent player who can carry. Simply put, 1500 ELO today is like 1300 ELO a few years ago. I hate to say it but T-A-Z would not reach 1500 ELO back then. The game has always had smurfs but I think the bigger issue is there is a wider variance of player level than ever. You used to be able to have 2-3 great players in a game, 3-5 good players, and then maybe 3 average and 2 bad players. Now, it seems that it's mainly 3 good players and 7 bad players so it's whether or not the good players on a team can carry the bad players on the team more-so than can the good players beat the other good players.
I don't see smurfing as an issue. Some players, (Mogu, Jazzy, Hexar, Planaria) play the same regardless of whether they are on a team with smurfs or against. They're just inherently stubborn to advice. I guarantee you if they get $100 for every win, their entire gameplay would change so it's obvious that this is strictly a behavioral change in how they play rather than anything else.
I mean, your chart shows barabesthero as an above average player. There is no way that is even remotely true. He is a liability in every game he plays, whines more than Jazzy while producing a quarter of Jazzy's production, and offers no value to his team.
Hexar as above average? I don't think so.
Jazzy is average, I would say. But his issue is his mental state rather than anything gameplay specific.
Every player mentioned above would be at least 50% better if they just bought wards, tp'd to help teammates, and listen to item recommendations. This is not a mechanical issue.
Also, I'm curious as to how you have access to this data. Is this publicly available info that you are generating the data from or is it provided by ENT with permissions?
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