Island Defense rule change WOTW Mound

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Marked
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Island Defense rule change WOTW Mound

Postby Marked » Sat Nov 30, 2013 3:34 pm

Personally using a wand of the wind from gold mound should be illegal in my mind. It's far to imbalanced particularly because you can just quick drop coral run away then perma wand a builder until your titan comes back to middle to kill him. Nobody will caution to account for mound/wotw and it causes to many people to not gold as much as they would or to many unexpected deaths.

In my idea something that has a 0 base mana count shouldn't be able to be effected by Mana coral or be able to use wands since it's original nature didn't have mana. If you look at the picture the mound has 0 mana therefore it shouldn't gain mana when given an item just because it can hold it, it started with a 0 base mana it shouldn't be able to obtain it unless it starts with mana.

If you reply to this topic please give feedback as in YES/NO not "you're stupid" "This is dumb it's always been this or that" I'm attempting to take a poll to see where we stand on populous.
Last edited by Marked on Sat Nov 30, 2013 3:55 pm, edited 1 time in total.
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Re: Island Defense rule change WOTW Mound

Postby ZimmeR » Sat Nov 30, 2013 3:39 pm

you're stupid

[spoiler=]no[/spoiler]
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Re: Island Defense rule change WOTW Mound

Postby Metall-Drago » Sat Nov 30, 2013 3:56 pm

No its fine.

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Re: Island Defense rule change WOTW Mound

Postby TimmyTheTauren » Sat Nov 30, 2013 4:09 pm

No
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Re: Island Defense rule change WOTW Mound

Postby jew » Sat Nov 30, 2013 4:15 pm

no
inb4 complaints about dual rod chims, etc

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Re: Island Defense rule change WOTW Mound

Postby Metall-Drago » Sat Nov 30, 2013 6:32 pm

If u make that bannable you have to make other exploits of wc3 engine or bad coding bannable too.

a) Titan is underpowered already
b) This doesnt happen often unless in IH
c) It costs coral 20 and pot 4 + additional wands, doesnt let your main gain coral mana, and forces u to buy more pots everytime you take coral out and in.

Seems a good trade-off.

Therefore, t-down cuz its fine.

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Re: Island Defense rule change WOTW Mound

Postby TimmyTheTauren » Sat Nov 30, 2013 8:16 pm

Not trying to defend Marked's argument, but Drago's second point is false.

This would definitely be used more in pubs, and not at all in inhouses. There's always at least two workers at the mound, a wotw from the mound would just get instantly detted. Titan would just be wasting precious gold.
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Re: Island Defense rule change WOTW Mound

Postby Burn » Sat Nov 30, 2013 8:31 pm

TimmyTheTauren wrote:Not trying to defend Marked's argument, but Drago's second point is false.

This would definitely be used more in pubs, and not at all in inhouses. There's always at least two workers at the mound, a wotw from the mound would just get instantly detted. Titan would just be wasting precious gold.
Or titan can just look with eyes to see workers, since no-one hides workers in fog but me, basically.

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Re: Island Defense rule change WOTW Mound

Postby TimmyTheTauren » Sat Nov 30, 2013 9:28 pm

I don't see how this helps the argument? If you have the mound mana'd up you have already wasted money, regardless if you have "looked" to see if there is workers.
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Re: Island Defense rule change WOTW Mound

Postby Burn » Sat Nov 30, 2013 9:48 pm

You waste 4g on the replenish pot? That's not that significant. Mana coral is fine as an early pickup. It's just whether or not you are Jew enough to take the coral out to kill the mana on mound and place it on main titan, or the pearler.

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Re: Island Defense rule change WOTW Mound

Postby TimmyTheTauren » Sun Dec 01, 2013 2:44 am

Anyway, my point is that setting the mound up to wotw builders at mound in an in house is a futile. It is rare that a builder will be at the mound without being accompanied by worker(s).
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Re: Island Defense rule change WOTW Mound

Postby Burn » Sun Dec 01, 2013 3:19 am

Yeah, that's true, but then again, I won one game for doing chicken triple wotw. He was a Nature double baser at Eurobase, so worth it. Shit works, son.

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Re: Island Defense rule change WOTW Mound

Postby TimmyTheTauren » Sun Dec 01, 2013 4:21 am

Was that an in house?
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Re: Island Defense rule change WOTW Mound

Postby jew » Sun Dec 01, 2013 4:46 am

Burn wrote:Yeah, that's true, but then again, I won one game for doing chicken triple wotw. He was a Nature double baser at Eurobase, so worth it. Shit works, son.

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it was me lololol fucking jew

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Re: Island Defense rule change WOTW Mound

Postby BloodyGuY » Sun Dec 01, 2013 11:18 am

Metall-Drago wrote:If u make that bannable you have to make other exploits of wc3 engine or bad coding bannable too.


aRt)Y wrote:no euro (by default)


Yes, legit.


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