TL;DR wrote:Suggestion is about adding neutral creep camp(s) to Island defense. Neutral creeps drops experience, gold and lumber bundles when killed. It will add a reason not to afk etc etc etc and add fun brawls etcetc etc etc. read the text instead of tldr u lazy cow
Are you tired of QQing because you can't level your hunter?
Are you tired of QQing because there is no feed on map?
Are you tired of QQing because titan is so hard to play?
Fix to all these problems???
- Neutral creep camp spawning a group of creeps every minute.
- Drops Gold, Lumber, and Experience bundles that anyone can pick up.
- Also drops random shitty items
- Every 3rd spawn will drop a titan egg
- titan should be able to kill titan eggs in 2-3 hits.
Why is this good?
- It's an objective that will require teamwork and effort from builders.
- It will give titan some guidance on where to go.
- People will now have a reason not to afk in bases
- titan eggs are now fun to have since in all versions of ID so far, when you've got a titan egg you've pretty much won already
- imagine the epic fights and make-shift bases around neutral camp when titan and builders fight to kill the creeps
- tauren can now get experience from not suiciding
Where should the neutral camp be?
i dont know, but there should be a lot of open area around the camp(s) so it's hard for builders to perma base around it. Perhaps tear down skybase and put it there.
How many neutral camps should there be?
I don't know. Initially I thought there should be only one, but that might be too easy for builders to hold it indefinitely so perhaps there should be 2-4 camps and each minute only one of the camps will have a spawn.
How difficult should the creeps be?
good question me! I don't know, perhaps around 3-5 creeps with a sum total of 4k-6k health. Some cool abilities. Average damage. Titan should be able to solo it, builders must co-operate. I think they should have an aura that reduces armor of nearby structures to prevent builders from mass-walling like jews.
Possible issues
- One minute spawn might be too short and it will be a permanent brawl around the camp(s) so the titan won't have time to do other stuff like killing lumber bases and generally farming experience and gold.
- Perhaps gold and exp won't change much since there will be stuff to farm at the camp(s), but titan not clearing lumber bases might lead to builders having too much lumber to base. But perhaps they will use a lot of lumber to fight at the camp(s). It's hard to say if neutral camps will have a major impact on resources
- It might be more efficient to farm gold at mound rather than trying to compete for gold at the camps so people aren't that interested in contesting them.
- This could be a major con. It's meant that the neutral camps should be an epic short lasted fight for resources, but if no builder shows up it won't be that. Of course preventing titan from getting resources is a big deal enough itself to make up for leaving mound to contest the camp, but players might not realize that. There are multiple solutions I've come up with under 2 minutes of thinking. 1) Increase wait time between each gold coin at mound. 2) 15 seconds before creep spawn you can't gold at mound. 3) Add spell to mound that prevents builders from golding during 15 seconds.
- I do not think having very large resource bonuses dropping from the creeps is the way to go, that'll will give too much resources to the players.
- This could be a major con. It's meant that the neutral camps should be an epic short lasted fight for resources, but if no builder shows up it won't be that. Of course preventing titan from getting resources is a big deal enough itself to make up for leaving mound to contest the camp, but players might not realize that. There are multiple solutions I've come up with under 2 minutes of thinking. 1) Increase wait time between each gold coin at mound. 2) 15 seconds before creep spawn you can't gold at mound. 3) Add spell to mound that prevents builders from golding during 15 seconds.