Hero FAERIE DRAGON Hero Animated
Advanced statistics
Affiliation: Sentinel
Attack Animation: 0.5 / 0.8
Damage: 47 - 58
Casting Animation: 0.1 / 0.51
Armor: 2.08
Base Attack Time: 1.7
Movespeed: 295
Projectile Speed: 900
Attack Range: 550
Sight Range: 1800 / 1200
Illusory Orb
Sends a magic orb flying down a straight path damaging everything in its way. At any time during the life of the orb the Faerie Dragon may teleport up to it, taking its place.
Notes • Damage type: magical• The Illusory Orb grants flying vision to the area around it while it travels.• Even though it is castable at 3000 range, it will only travel at most 1800.
Waning Rift
Releases Puck's mystical faerie dust around him dealing damage and silencing enemies.
Notes • This ability is automatically gained when the first level of Illusory Orb is learned.• Will dodge projectiles when successfully shifting into the Illusory Orb.
Phase Shift
Shifts the Faerie Dragon out of existence for a brief period, temporarily avoiding any further damage.
Notes • Damage type: magical

Dream Coil
Puck's powerful imagination engulfs an area, creating coils of volatile magic that damage and stun enemy heroes as they latch on to them. Stretching a coil beyond 600 range causes it to snap and deal additional damage and stun time.
Notes • Puck retains his collision size while phaseshifted.
Hero Introduction
Loved by aggressive players everywhere, Puck the Fairie Dragon is one of the best heroes in the game at starting fights. Puck's skills are useful in any situation, giving him a lot of flexibility and making him a great hero in both support and offensive roles. His signatue skill, Illusory Orb, is an example of this. Although it functions like a regular line damage spell, at any time during its course Puck can use his Ethereal Jaunt skill and instantly teleport to the position of the Illusory Orb. This makes the spell useful in both attacking and escaping. It also works perfectly with his second offensive spell, Waning Rift. Waning Rift deals damage and silences in an area around Puck, making it the natural choice for use after an Illusory Orb and Ethereal Jaunt. Puck's final offensive spell, Dream Coil, can be used either before or after this combo with great effect. Dream Coil traps enemies in a small area, forcing them to remain near the target point or take damage and get stunned. To complement his need to get up into his target's face, Puck has Phase Shift to help in sticky situations. Phase Shift renders Puck invulnerable for several seconds, although he is unable to move in this state. Puck is a relatively easy hero to pick up, but a rewarding one to master.
Background story
In Sentinel's search for heroes to aid them in the war against the Scourge, they discovered the lost lands of the mystical Faerie Dragons. Upon explaining the conflict to the Faerie Queen of Agrace, she sent forth Puck, a personal guardian, to turn the tides of war. Despite his small size and mischievous personality, the little dragon soon proved to pack more than his fair share of power on the battlefield, blasting through the enemy ranks with balls of magic, faerie dust, and the capability to stupefy an entire army with nothing more than his imagination. His foes all learned the hard way that size matters not in combat, and that appearances are, ultimately, deceiving.