Hero TINKER Hero Animated
Advanced statistics
Affiliation: Sentinel
Attack Animation: 0.35 / 0.65
Damage: 49 - 55
Casting Animation: 0.53 / 0.5
Armor: 3.82
Base Attack Time: 1.7
Movespeed: 305
Projectile Speed: 900
Attack Range: 500
Sight Range: 1800 / 800
Laser
Fires an intense beam of light at a target, blinding it for 3 seconds causing it to miss all of its attacks. Deals precise damage.
Notes • Damage type: pure• The damage is dealt immediately while the miss effect is delayed until the projectile hits.
Heat Seeking Missile
The Tinker fires a rocket at the nearest visible enemy hero.
Notes • Damage type: enhanced (attack type: spells)• Targets but does not damage ethereal units.• Does not target magic immune units, but damages them if they become magic immune while missiles are in the air.
March of the Machines
Calls in hordes of robotic goblins to destroy your enemies.
Notes • Damage type: universal• Universal damage is reduced by spell resistance but not blocked by magic immunity.• Robotic goblins spawn at a rate of 24 per second.• (*) Goblin spawn AoE• (**) Goblin collision AoE• (***) Goblin explosion AoE

Rearm
Instantly reloads the Tinker's weapons.
Notes • Rearm works on all items except Black King Bar, Arcane Boots, Helm of the Dominator, Hand of Midas, Refresher Orb, and Necronomicon.• This spell uses mana when cast, but will not refresh abilities until finished casting. This means interrupting Rearm while it is casting will waste mana but have no effect on ability cooldowns.
Hero Introduction
In the early stages of a game, the Tinker appears to be a straightforward offensive spellcasting hero, with two exceptionally dangerous single target abilities and a large area of effect one. Laser deals extremely high damage to one enemy and temporarily blinds them, making it very deadly against fragile spellcasters and agility heroes who rely on their physical attacks. Heat Seeking Missile also does a lot of damage, and since it tracks and has very long range it's especially good at finishing off injured heroes. March of the Machines is a little difficult to use, but can cause a lot of hurt if placed correctly. This spell is also great for getting gold from creep kills. However, the Tinker's true power lies in the Rearm skill. With enough mana, the Tinker can launch a constant barrage of spells on his enemies. In addition, Rearm also refreshes the cooldown of most inventory items, making high priced equipment with active abilities far more effective for the Tinker than other heroes.
Background story
Goblin engineering was always innovative, but Boush brought it to such extreme that most refuse to believe that his powers lie in machine and rather think that he fights with magic. He can shoot focused light and homing projectiles as powerful and as flashy as most destructive Elven Arcane spells. It is said that not even the best Necromancers can raise armies comparable to seemingly endless amount of clockwork goblins that Boush can easily summon. And while some refuse to believe in his machinery skills and other call him the master artist of engineering, none can deny the destructive force of this goblin.