Hero LORD OF AVERNUS Hero Animated
Advanced statistics
Affiliation: Scourge
Attack Animation: 0.56 / 0.41
Damage: 55 - 65
Casting Animation: 0.452 / 1.008
Armor: 1.38
Base Attack Time: 1.7
Movespeed: 310
Projectile Speed: Instant
Attack Range: 128 (melee)
Sight Range: 1800 / 800
Death Coil
Abaddon releases a coil of death that can damage an enemy unit or heal a friendly unit at the cost of some of Abaddon's health.
Notes • Damage type: magic (on the target) / pure (on Abaddon)• Abaddon will not receive Death Coil's damage if he has magic immunity when he casts it.• Self-damage from Death Coil is blocked/healed by Aphotic Shield and Borrowed Time.• Abaddon can deny himself with this skill.
Aphotic Shield
Summons dark energies around an ally unit, creating a shield that absorbs a set amount of damage before expiring. When the shield is destroyed it will deal damage equal to the amount it absorbed to an area around it. Removes certain types of negative buffs on cast.
Notes • Damage type: magic• If Abaddon has Aphotic Shield on him, it will not burst if Abaddon is currently under the effect of Borrowed Time.• Will replace any Aphotic Shield currently active on the target, so two shields will never be active at the same time on the same unit.• Aphotic Shield will burst at the end of its duration if it has not taken sufficient damage.
Abaddon strikes an enemy with Frostmourne's chilling power on each attack, causing all units who attack the slowed enemy to gain 15% increased movement speed, along with faster attack speed, for a limited time
Notes • (*) Slow on enemy / Increased movement and attack speed on allies.• Frostmourne is a Buff Placer.• The Frostmourne buff is placed before Abaddon attacks, so he gets the bonus on his first hit.

Borrowed Time
When activated, most negative buffs will be removed and any damage you take will heal instead of damaging you. If the ability is not in cooldown, it will passively activate when your hitpoints drop below 400 hp.
Notes • Can be improved by Aghanim's Scepter (* shows the improved values).• Borrowed Time will activate automatically if Abaddon suffers damage while he has less than 400 hitpoints, unless he is Doomed.• Upon casting Borrowed Time, Abaddon will effectively dodge any projectiles currently flying at him.• When activated it removes negative buffs from Abaddon.• Borrowed Time can be manually activated.
Hero Introduction
There are few heroes who are more difficult to kill than the Lord of Avernus. Using his Aphotic Shield, Abaddon can cast barriers around any friendly unit which absorb a set amount of damage before exploding, dealing the absorbed damage back to nearby attackers. When under threat himself, Abaddon uses Borrowed Time, which can give him new life if he is in danger. For several seconds, Borrowed Time reverses the effect of all incoming damage and makes it heal Abaddon instead. Many enemies who were sure of their victory have fallen upon the Lord of Avernus intent on destroying him, only to find him completely healed by their attacks. In addition to his own near-invulnerability, Abaddon can heal allies with his Death Coil spell. At the cost of some of his own life, the Lord of Avernus can either heal an allied unit or damage a foe. Finally, his dread sword Frostmourne imparts some of its unholy powers to its wielder. Any unit struck by this dark blade will be slowed, and any allies of Abaddon who attack the slowed target will gain increased movement and attack speeds. The Lord of Avernus excels at using his abilities on both offense and defense, and can single-handedly turn a losing battle into a victory.
Background story
A former paladin of great renown, Abaddon fell into darkness during the invasion of the Burning Legion, becoming possessed by many demons, corrupting both his soul and his powers. Now a Death Knight set high in the Lich King's hierarchy of generals, he rides into battle against impossible odds, never stopping until he reaches the World Tree itself. Whether enhancing his own fortitude with a shield of dark energy, or using his life force to aid in combat, the Lord of Avernus leads the armies of the Scourge ever onward, forever locked in combat with the forces of good, and his enemies who were once his greatest comrades.